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Re: The Ninth Adventure

Posted: Sun Nov 27, 2022 4:48 pm
by mushgnome
Willie swings mightily, but his hammer glances off the stone face. It glares at him and keeps on screaming!
(To hit vs. AC 2 d20=7, miss.)

As if energized by the screaming, the circular saw blade spins faster and levitates off the floor...

Robur picks up the backpack and heads for the exit. He can examine the contents once the party is safe.

Does anyone claim the sword?

Unless someone specifically states otherwise, I will assume the entire party exits as quickly as possible, back up the ramp to area #2.

Re: The Ninth Adventure

Posted: Sun Nov 27, 2022 8:39 pm
by rredmond
Even though he can't use it, he figures other's can (and if it isn't out of his way :) ), Noh will grab the sword on the way.
Hopefully not cursed/trapped, and hopefully worth some XP.

Re: The Ninth Adventure

Posted: Mon Nov 28, 2022 2:25 pm
by mushgnome
Douglas the NPC hireling is not okay with Noh's plan. He shouts to be heard over the screaming stone face: "NOOO!!! Druids can't use magic swords. I'm taking it it."

Douglas lunges for the sword simultaneously with Noh. Will Noh play tug-of-war or will he let Douglas claim the 'precious'?

Re: The Ninth Adventure

Posted: Mon Nov 28, 2022 3:13 pm
by ehiker133
Dougal, who is closest to the sword, tries to pick it up before anyone else can. If he's too late, he responds to Douglas's cry by helping Noh acquire the sword.

"Why are you such a pain in our arses, Douglas?" Dougal cries as he tries to pin the hireling's arms to his side.

Re: The Ninth Adventure

Posted: Mon Nov 28, 2022 3:56 pm
by mushgnome
OOC: I am starting a new campaign on odd74 forum. As a special offer, for those who have gamed with me before, you can, if you choose, reactive your old PCs! (Scaled down a bit, if necessary, to fit a low-level party.) Yes that even includes Chainmail Carcosa charcters, @ehiker133, @kipper, @waysoftheearth

https://odd74.proboards.com/thread/1570 ... wastelands

Re: The Ninth Adventure

Posted: Mon Nov 28, 2022 4:32 pm
by rredmond
Confused by the to-do, Noh will support Dougal's attempt to get the sword first, or in any resulting tug-of-war; making sure Carc is safe all the while.

Re: The Ninth Adventure

Posted: Tue Nov 29, 2022 3:50 pm
by mushgnome
Dougal grabs the sword and Robur has the backpack.

Dougal, Douglas, and Noh (great name for a law firm!) are the last three to run out of the death zone. They hear a loud iron 'clang' behind them as the levitating saw blade slams into the wall where they were standing moments earlier! With the screams of the stone face echoing in their ears, the hobbets hurry down the tunnel and regroup in area #2.

Robur searches the backpack and finds 200gp.

Dougal gives the sword a test-swing, and discovers it is poorly-balanced. When he tries to put it down, it sticks to his hand!

(1d6=3) Despite all the racket doubling the odds of an encounter, there are no wandering monsters this turn.

Not sure if I mentioned this earlier, but the spider-stricken giant sloth is gone.

Re: The Ninth Adventure

Posted: Tue Nov 29, 2022 3:57 pm
by mushgnome
OOC: I dropped a 'blink and you miss it' clue about the cursed sword:
mushgnome wrote:
Fri Nov 18, 2022 12:49 am
the skeleton... chop-attack with the magic sword in its right hand. (1d20=12-1=11, miss)
Tough luck Ethan, but if it had to be anyone, I'm glad it's you. You've always been the 'Mikey likes it' of our gaming circle! :)

Re: The Ninth Adventure

Posted: Tue Nov 29, 2022 4:54 pm
by rredmond
I thought the skeleton was just weak! Actually, I blinked ;)
At least Dougal can use it, I'm assuming Noh would be at some sort of weapons deficiency as well?

Re: The Ninth Adventure

Posted: Tue Nov 29, 2022 5:31 pm
by mushgnome
Yeah I had a moment of DM anxiety when Noh reached for the sword. Not only would Noh be useless in combat (druids simply can't use magic swords; they are forbidden), but an argument could be made, he might not be able to cast spells without having his hands free. It might have been amusing, but I was extremely hesitant to open that can of worms.

Having the NPC Douglas lunge for it seemed like the least awkward solution. Hobbets are canonically fond of shiny, precious, cursed items, so I don't think it's too far a 'stretch' that an impulsive NPC would be tempted to make a play for the sword. From his perspective, it didn't look like any of the party fighters wanted it.