The party moves counter-clockwise around the obsidian spire, except for Dougal who moves clockwise.
To the north (area #15) is the giant sloth's lair. The beast is sound asleep, snoring loudly, recuperating from the after-effects of the giant spider venom.
There is also a wide passage leading west to area #10 (the sunken quarry with the mine-cart ramp).
OOC: Dougal failed his hide in shadows with a roll of 2, but this is trumped by the entire party achieving surprise with a roll of 1d6=5. The sloth is out cold and doesn't react to the party's lantern light.
[f=59]
Stern (
Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]