General Structure
. Updated credits,
. Update license,
. Content arranged in a single document,
. Referred to "sections" I-III rather than "volumes" I-III,
. Fixed rendering of vertical table borders throughout,
. p112 Fixed row shading in table 3.13 Treasure Types.
Spelling and Grammar
. Ensured "Lizardman" is one word throughout,
. Ensured "trapdoor" is one word throughout,
. Ensured each use of the thief is clearly optional,
. p7 Clarified definition of normal missiles,
. p7 Clarified definition of normal weapons,
. p20 Corrected spelling of "Garlic",
. p55 The paragraph under Parrying clarified to read:
. p57 The paragraph under Adjustments to Morale Check clarified to read:A defender can forgo his attack to parry and cause an opponent to suffer a −4 attack penalty. Should his opponent miss because of this −4 penalty the defender’s weapon will be dashed from his grasp by a heavier weapon. If, on the other hand, his opponent misses regardless of this penalty the defender is allowed a counter-attack if equipped with a lighter weapon.
. p58, 76 Clarified shooting at mounted heroic-types (by deleting one confusing occurrence of the word "heroic"),Monsters are assumed to have morale adjustments as stated in the explanation of monsters; however, the referee may wish to ascribe a loyalty score to particular individuals. This can be done in the same manner as for hirelings or retainers serving the players (by summing three six-sided dice) or by edict. High or low loyalty would adjust a monster’s morale checks accordingly, overruling the generic morale adjustments given in the explanation of monsters.
. p88 Corrected "Wolves, dire" to "Wolves, giant",
. p91 Clarified that a Chimera's three attacks per turn apply against heroes,
. p95 Clarified that a Golden Dragon's magic resistance applies against all magical attacks, not just against spells,
. p107 Clarified that Giant Rats can cause disease after a successful hit,
. p111 Clarified that either sub-type of Giant Wolves (Dire Wolves or Wargs) can be ridden by Goblins,
. p119 Changed "Level" to "Levels" in table 3.23 Potion of Heroism (now I'm not so sure this was necessary),
. p123 Corrected name of the "Continuous Light" spell in the Staff of Power description,
. p125 Fixed capitaliztion of entires in table 3.28 Swords,
. p126 Spelt out 1, 2, 3, and 4 in table 3.30 Magic Sword Languages.
Minor Rules Fixes
. p20 Adjusted weight of Holy Water to 2 lb,
. p41 Adjusted table 1.23 Reincarnation Outcome (by replacing all occurrences of "Thief" with "Doppelganger"),
. p50 Adjusted experience levels of non-player characters encountered (by adding 1-3 levels),
. p87 Added missing stat line for Tigers,
. p101 Corrected halfling attack adjustment to +3 with hurled missiles (in alignment with player types),
. p104 Corrected male werewolf reaction to females being attacked; the +4 attack adjustment lasts thereafter, not just the following turn.
Important Changes
. p18 Aligned thief backstab progression with normal-heroic progression,
. p19 Adjusted table 1.13 Thief Progression (by slightly increasing thief hit dice at levels 9-12),
. p55 Corrected Table 2.8 Attack Matrix, and included both coarse and fine advancements,
. Increased the damage caused by some monsters which have either multiple identical attacks, or multiple follow-on attacks in D&D, but which are subsumed into a single attack roll in DD. These include: Bears (p89), Cavebears (p91), Giant Crabs (p91), Lions (p102), Spotted Lions (p103), Sabre Toothed Tigers (p108), and Tigers (p109),
. p111 Amended Wyvern stinger attack selection to be as per Giant Scorpion.