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Re: V5 in Development

Posted: Sun Nov 02, 2025 8:15 am
by waysoftheearth
Today's preview touches on the epically debated topic of:

combat turns and melee rounds

Comments welcome...

Re: V5 in Development

Posted: Sat Nov 15, 2025 10:11 am
by waysoftheearth
Today's public preview covers:

Movement In/Around Melee

Comments welcome!

Re: V5 in Development

Posted: Sun Nov 23, 2025 2:16 am
by waysoftheearth
Today's fragment for public preview:

Spells and Missile Fire

This section covers how spell/missile fire is handled at the round-by-round (rather than turn) level of detail, and how spell casting can be interrupted. Comments welcome!

Re: V5 in Development

Posted: Sat Nov 29, 2025 12:54 am
by waysoftheearth
Today's preview is the (reasonably uncontroversial) fragment on:

Turning the Undead

Re: V5 in Development

Posted: Sun Dec 07, 2025 7:49 am
by waysoftheearth
Today's preview is DD5's (more controversial) render of Alternative Attack Matrix I.

See here: Determining Hits

For a relatively straightforward attack matrix, some nuance is required to equate the 3LBB "level bands" with CM fighting capabilities.

Moreover, we get Paladin FC for top-level DD-clerics, to parallel Wizard FC for top-level DD-M-Us.
It means that only DD-fighters ever achieve a generally applicable superhero FC, which is a thing.

Comments welcome :)

Re: V5 in Development

Posted: Sun Dec 14, 2025 11:56 am
by waysoftheearth
Next fragment up for public preview is:

Determining Kills

A concise version and a detailed version of Alternative Attack Matrix 2 (Monsters Attacking), and dicing for damage.

Enjoy!