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Primordial Ooze -- PCs in the Making

Posted: Fri Sep 17, 2010 7:25 am
by waysoftheearth
tombowings wrote:
With these scores, it looks like we have another templar on our hands.

S 1, 5, 5 = 11
I 6, 1, 1 = 8
W 6, 5, 4 = 15
D 3, 6, 1 = 10
C 1 6, 3, 5 = 14
Ch 4, 6, 3 = 13

Welcome Pelinwin the Brave, male templar, Sentinel of the Hollowed Citadel.

Primordial Ooze -- PCs in the Making

Posted: Fri Sep 17, 2010 11:37 am
by waysoftheearth
waysoftheearth wrote:
So be it.

Sir Pelenwin the Brave has begun as a 1st level Templar with (1d6=5 +4 constitution bonus) 9 hit points.

Str 11 -- (3 in 6)
Int 08 -- (2 in 6)
Wis 15 +1 (4 in 6)
Dex 10 -- (3 in 6)
Con 14 +1 (4 in 6)
Cha 13 -- (4 in 6)

Pelenwin's purse contains 5gp, 11sp and 22cp.

Pelenwin is a Sentinel of The Hollow Citadel which is said to be among the most profound of all Temples of Men. Beneath its vaulted arches, one thousand Knights of the Seal maintain a perpetual vigil over the vast, suspended, slowly turning mirror that is The Seal of Seyal. The Hollow Citadel is, however, rather distant from these parts.

The preferred weaponry of the Order of the Seal are; axe, hammer, hand-axe, mace, pole-axe and war-hammer. Any other arms are considered ignoble. The symbol of the Knights of the Seal is an elaborate trapezoidal mirror, though poorer Knights have been known to use a plain mirror instead.

Pelenwin's boon is a suit of brandished white ceremonial chainmail armour and matching helm which are graven with copper banding and writ with etchings that bespeak of The Seal of Seyal.

Pelenwin also possesses The Innocent Opus, being merely an abridged part of Seyal's Testament. This "light weight", white leather bound tome of portents and libations is intended for the travelling faithful while away from the Temple. Its prayers and contemplations are penned in the Historic script, which Pelenwin (intelligence 8) reads haltingly.

Pelenwin is blessed with a keen foresight (15 wisdom) which belays his mean wit and may memorise one 1st level spell each day -- requiring an hour of meditation. The Innocent Opus contains two spells:

The Infallible Exaction: Causes a touched subject to suffer 1 hit point of wrackingly painful damage if he knowingly lies. Such is the accuteness of the agony that the subject can take no further action that round. The exaction is effective for up to one lie per level of the caster, or until the caster next rests.

The Inviolable Tranquillity: A volume of space approximately 10ft in radius about a touched object or point is deadened to all sound so that conversation is impossible, spells cannot be cast, command words cannot be spoken, and no noise can escape. The tranquillity lasts for a turn per level of the caster, or until dismissed.

Primordial Ooze -- PCs in the Making

Posted: Thu Oct 07, 2010 6:53 am
by waysoftheearth
waysoftheearth wrote:
Mushgnome, your new rolls are:

S 4, 5, 4
I 5, 3, 5
W 6, 5, 4
D 2, 1, 4
C 1, 3, 1
Ch 6, 5, 3

You may substitute a 6 for any single die, assuming you choose to play a Man. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 9 gp, 17 sp and 22 cp.

You will also be granted a boon which will be determined according to your race and class...

Primordial Ooze -- PCs in the Making

Posted: Sat Oct 09, 2010 2:04 pm
by waysoftheearth
mushgnome wrote:
S 4, 5, 4 = 13
I 5, 3, 5 = 13
W 6, 5, 4 = 15
D 2, 1, 6, 4 = 12
C 1, 3, 1 = 5
Ch 6, 5, 3 = 14

Highbough the Cypher, a male Elf warlock, enters the arena! (equipment list to follow)

Primordial Ooze -- PCs in the Making

Posted: Sun Oct 10, 2010 12:07 am
by waysoftheearth
waysoftheearth wrote:
Very good, mushgnome.

The Cypher's boon is a hooded cloak woven of elemental night.

When he pulls the black hood over his head he will be rendered invisible, but this magic will function but once in every full moon, and not at all in full day daylight.

Highbough also possesses The Infernal Amicus, an ancient tome bound between thick covers of black velvet, and held fast by a silver buckle upon a belt of supple black suede.


The Infernal Amicus contains three magic spells penned in the infernal script which, it is said, will blind the casual reader.

The Acclivitous Smaze
Creates a stair of curling smoke which will support the magic-user's weight and always rises several steps ahead of him as those behind him vanish. Thus, the magic-user is able to scale sheer surfaces or to climb into the open air with relative ease. The Acclivitous Smaze will last so long as the magic-user stands upon it, or until it is dispelled. It is undone by gusting winds, or if the magic-user is struck.

The Trammel
Shuts and magically bars any one portal until the caster next rests or until dispelled. The magic-user may open a portal so barred by himself at any time, automatically ending the dweomer. Other magic-using creatures have a 1 in 6 chance for each Hit Dice (or level) they have of dispelling the magic simply by attempting to open the portal.

The Rhyme of Exiguous Glamour
Creates an illusion of any form the magic-user desires up to a Man-like volume or bulk per caster level. The glamour must augment something real, or else be limited in some significant way (e.g., sound only, silent image, two-dimensional image) if it is entirely fictitious. The glamour is animated only so long as the magic-user is nearby and concentrates upon it, otherwise it is absolutely still. Anyone examining the glamour closely, or in full daylight, may test his wisdom to see through it, and if successful he may dispel the illusion simply by touching it. Otherwise the magic lasts until dismissed or the magic-user next rests.

Primordial Ooze -- PCs in the Making

Posted: Wed Nov 03, 2010 10:23 pm
by waysoftheearth
waysoftheearth wrote:
Ghostofmarx, your rolls are:

S 4, 4, 4 (12)
I 2, 2, 2 (6)
W 6, 5, 3 (14)
D 1, 2, 5 (8)
C 4, 5, 6 (15)
Ch 2, 3, 2 (7)

If you choose to play a Man you can substitute a 6 for any single die. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 12 gp, 13 sp and 20 cp.

1 gp = 6 sp = 36 cp.

Prices for basic goods are found http://odd74.proboards.com/index.cgi?bo ... hread=3426here

You will also be granted a boon which will be determined according to your race and class...

Primordial Ooze -- PCs in the Making

Posted: Wed Nov 03, 2010 11:56 pm
by waysoftheearth
Guest wrote:
can you post the current cast I don't really want to overlap too much if possible.

Primordial Ooze -- PCs in the Making

Posted: Thu Nov 04, 2010 1:33 am
by waysoftheearth
waysoftheearth wrote:
The company presently consists of;

Mads, fighting-man 1
Olaf, fighting-man 2
Dieter, fighting-man 2
Ulric, wizard 1
Gustave, fighting-man 1
Andaros, fighting-man 1
Pelenwin, templar 1
Highbough, Elvish warlock 1
Padrig, Elvish templar 1
Thorgrim, Dwarfish fighting-man 1 (acting as NPC)
Victor, fighting-man 1 (NPC)
Fix, fighting-man 1 (mercenary NPC)
Boris, fighting-man 1 (mercenary NPC)

Interestingly, only five members of the company that originally set out from Ket have survived...

Primordial Ooze -- PCs in the Making

Posted: Thu Nov 04, 2010 11:50 am
by waysoftheearth
Guest wrote:
well then
Nhggr dwarfish thief and I'll take that STR and make it a 14. Also how do you handle party integration? And what of this boon? [img]images/smiley/smiley.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Thu Nov 04, 2010 9:45 pm
by waysoftheearth
waysoftheearth wrote:
Very good, Ghostofmarx, Niahoggr the Dwarf is begun as a 1st level thief with 1d6=4 +4(constitution bonus) 8 hit points.

Great picture too!

Niahoggr's boon is a wind-up, clock work insect of brass, copper and steel in a match-box. It is scarcely 1/4" long, has tiny little saw-tooth mandibles, and is good for crawling into locks and ruining them.

I'll get you started in game at the next opportunity...