Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
Me too! Me too! ;Ddanhem wrote:Hey, I'm a Big Gun!
But then have no chance of recovering the bodies [img]images/smiley/sad.png[/img]ehiker133 wrote:Being unable to open the door will probably help... [img]images/smiley/wink.png[/img]
Let's hope we're unable to open it. ;D
No need to recover the bodies, they are already entombed...waysoftheearth wrote:But then have no chance of recovering the bodies [img]images/smiley/sad.png[/img]ehiker133 wrote:Being unable to open the door will probably help... [img]images/smiley/wink.png[/img]
Let's hope we're unable to open it. ;D
More XP for us if they are.rleduc wrote:Depends if you want to make sure they aren't walking around again or not.
On that, she and Dieter agree. He's loathe to leave anyone behind (even in situations where they might not join the undead!)doctorx wrote:That said, if anyone can come up with a good IC reason to convince Josiane we shouldn't try and rescue our missing friends I'd be very grateful! She's going to be terminally difficult to convince that we should abandon anyone down here...
I just knew they were going to be friends... ;Dcoffee wrote:On that, she and Dieter agree. He's loathe to leave anyone behind (even in situations where they might not join the undead!)doctorx wrote:That said, if anyone can come up with a good IC reason to convince Josiane we shouldn't try and rescue our missing friends I'd be very grateful! She's going to be terminally difficult to convince that we should abandon anyone down here...
WOTE, where DO you come up with these wonderful names???waysoftheearth wrote: The Apical Impingement: Causes any mass of stone within 60ft to suddenly expel its lode of dormant elemental energy, splitting rock of up to 1" thickness per level of the caster, else flawing greater masses. This will shiver statues, doors, altars and bulkheads, and cause 2dd +2 hit points per level of the caster to monsters of stone. Additionally, if the rock if split shards of stone will zing outward to a 10ft radius causing 1dd +1 hit point per level of the caster. A successful saving throw versus breath weapon will avoid half this damage, however.
The Irascible Leer: The magic-user's eyes glow with a supernatural fire for up to an hour, and project a dull orange beam of light to 60ft in the direction he looks. He sees as if by lantern light to this range. Additionally, the red beam will be uncomfortably hot upon flesh, causing 1 hit point of damage every other round, and igniting paper of fabric after three rounds, and firewood after a full turn.
The Schlemiel Disquiet: This dweomer enables the magic-user to manipulate objects at a short distance via a ghostly projection which mimics the movement of his own hand. The schlemiel is not strong or quick, but can be made to lift small objects, open doors, lift key rings, ring bells, tap people on the shoulder, pick pockets and so on. It vanishes as soon as the magic-user ceases to concentrate upon it.
The Inimitable Escutcheon: Creates an ghostly shield of force which protects the magic user from harm. He is considered AC 3 versus frontal missile attacks, and AC 5 versus frontal melee attacks until he next rests or is hit. The escutcheon will also annul any Sorcerous Fulmination targeted against him.