waysoftheearth wrote:
tombowings wrote:Looks good, the spell levels seemed to have changed a lot, but that's not surprising.
Thanks Tombowings [img]images/smiley/smiley.png[/img]
Changed from what -- OD&D or my Hinterlands game?
The real difference is that when I started running Hinterlands, I decided to stick with the OD&D concept of "spell level", meaning 1st level spells for 1st and 2nd level casters. In my house rules have gone for one spell level for each character level.
A few spells have changed spell level beyond that change, namely sleep and charm-person, which (according to my house rules) a wizard can't
memorise until 3rd level. But he could still attempt to cast them from a scroll, even at 1st level.
This change was partly to balance the spells according to their relative power, but mainly to get wizard players to be a bit more creative than the age old "sleep" and "charm person" tactics which we have all seen a thousand times.
A 1st level wizard isn't completely nerfed by this change, since he can probably memorise two 1st level spells per day (three if he has 18 intelligence!), and may be able to cast each memorised spell more than once per day.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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