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Re: 04 - Ruin in the Moor
Posted: Tue Dec 17, 2013 1:10 am
by mgtremaine
Dice are rolled
eAsp:roll 1d6
mgt's roll comes to 6 [6 on 1d6]
eAsp:roll 1d6
mgt's roll comes to 2 [2 on 1d6]
Rhegear and Coln advance 10,20,30,40 feet and can clearly make out a door, slighty open in the south wall. Aurroa whined a little at first as Coln moved off but as stood stalk still waiting.....
Through the doorway the pair can make out a faint light, hear the crackle of fire and perhaps the is that the low growl of another animal, something bigger then a dog....
Do you push open the door to see the entire room?
Re: 04 - Ruin in the Moor
Posted: Tue Dec 17, 2013 3:59 am
by okruse
Phadian
I follow with staff at the ready a bit behind the fighters.
Re: 04 - Ruin in the Moor
Posted: Tue Dec 17, 2013 3:43 pm
by ehiker133
| What is past the door? Does the tunnel continue? |
Re: 04 - Ruin in the Moor
Posted: Tue Dec 17, 2013 3:47 pm
by ehiker133
| Mudmap update... |
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S = Stairs
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Re: 04 - Ruin in the Moor
Posted: Wed Dec 18, 2013 2:38 am
by mgtremaine
In the dim light Rhegear can see the corridor continues at least another 20 or 30 feet past the door. It dark beyond that.
Re: 04 - Ruin in the Moor
Posted: Wed Dec 18, 2013 2:32 pm
by ehiker133
Rhegaer the Red
Rhegaer moves past the door, to take position on the other side of it. When Coln indicates he is ready, Rhegaer will push the door open with his spear, maintaining his position outside of the doorway.
Re: 04 - Ruin in the Moor
Posted: Thu Dec 19, 2013 7:22 pm
by CursedDice
Coln
Coln will carefully put down the ten foot pole and get out his oil and crossbow.
"Ready if you are..."
Re: 04 - Ruin in the Moor
Posted: Thu Dec 19, 2013 11:13 pm
by mgtremaine
As quickly and quietly as possible Coln and Rhegear get set to push the door open. The door swings wide and they see a large room 30x50 with the door in the north-west corner. The room is clutter with debris, clothes, rocks, branches, wood, and other sources of clutter.
In the center of the south wall is a recessed firepit complete with old chimney and in it burns a small fire giving off light and heat.
Just to left (East) you seeing 2 Wolves one is standing looking directly at the door with a low growl on her lips, the other was bedded down beyond her.
On the Easter Wall in the North corner is another door.
Round 1 starts: Party has Initiative
- Code:
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Re: 04 - Ruin in the Moor
Posted: Fri Dec 20, 2013 2:13 am
by ehiker133
Rhegaer the Red
"Let them come to us..." Rhegaer says quietly.
Re: 04 - Ruin in the Moor
Posted: Sat Dec 21, 2013 9:12 pm
by mgtremaine
Round 1:
Rhegaer sees the Wolf start to charge and sets his spear, Coln takes aim and shoots......
Coln
eAsp:roll 1d20+3
mgt's roll comes to 14 [11 on 1d20+3] - HITS
eAsp:roll 1d6
mgt's roll comes to 5 [5 on 1d6]
Rhegaer attempts to skewer the beast
eAsp:roll 1d20
mgt's roll comes to 10 [10 on 1d20] - MISS
The Wolf lunges at Rhegaer puhing aside the spear at the last moment.
eAsp:roll 1d20
mgt's roll comes to 15 [15 on 1d20] - HIT
eAsp:roll 1d6
mgt's roll comes to 3 [3 on 1d6]
The Wolf starts tears at Rhegaer's arms, their is blood flowing....
Phadian steps in with his staff and attempts to help.
eAsp:roll 1d20
mgt's roll comes to 14 [14 on 1d20] - HIT
eAsp:roll 1d6
mgt's roll comes to 6 [6 on 1d6]
The wolf is knocked off the fighter and rises very slowly, having taken a massive amount of damage, it looks almost dead.
The other wolf lets out a howl of rage and then approaches growling vicously. Those close enough notice a small wound somewhat healed on this wolf, you suspect it was the same Wolf the Goblin was riding, and the Aluian Archers must of hit it when it retreated.
Round 2: Actions.....