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Re: (01) The Approach

Posted: Sat Sep 30, 2023 1:09 am
by waysoftheearth
Lizardmen burst from their ambush positions to attack the party from all sides!

Stern and Garamon take the brunt of the impact. Garmon takes three hits to his body; while axe and mace blows, crococile jaws, and tail lashes rain down upon Stern but nothing can pierce him!

Thanis staggers under three blows from every direction, any of which could have dropped a normal man. Witherun likewise takes two heavy hits from their privative weapons, and Wraislin is turned about by two glancing blows.

By what small fortune the gods allow them, Goldwen and Flin are somehow spared in the tumult, while Tass dodges and tumbles between his allies to stay out of harm's way.
Given distance is 10yd (1" or effectively base contact on the wargames board) the lizardmen use their surprise segment for melee attacks.

The ref considers dicing to determine how many can immediately attack but, acknowledging that if the shoe were on the other foot all the players would be allowed to attack, decides all the lizardmen should attack too. It's a perfect ambush.

Lizardmen are normal types, so this will be resolved as normal (as opposed to fantastic) combat. I.e., all attacks will be THAC2 17 and deal 1-6 hp damage.

The ref dices to determine who is attacked: 1=Garamon, 2=Stern, 3=Thanis, 4=Witherun, 5=Wraislin, 6=Goldwen, 7=Flin, 8=Tass. 9d8=1,2,3,8,5,2,1,3,2. So it's: Garamon x2, Stern x3, Thanis x2, Wraislin x1, Tass x1.

However, technically Tass also surprised the Lizardmen, so this effectively cancels their surprise against him alone. So the ref re-allocates the attack on Tass to: 1d8=4, so Witherun.

Lizardmen have 2 HD and an implicit Fighting Capability (FC) of 2 men, so two normal attacks each. That's a total of 18 normal (THAC2 17) attacks; all at +2 due to surprise:
vs Garamon (AC 4): 4d20=5, 15, 14, 17,
vs Stren (AC 3): 6d20=9, 6, 2, 13, 13, 9,
vs Thanis (AC 7): 4d20=10, 9, 12, 16,
vs Wraislin (AC 9): 2d20=13, 10,
vs Witherun (AC 6): 2d20=12, 16.

Garamon 3 hits; 3d6=3,3,1 = 7 hp. 16-7=9 hp remaining.
Stern no hits!
Thanis 3 hits; 3d6=3,5,6 = 14 hp. 15-14=2 hp remaining.
Wraislin 2 hits; 2d6=2,3 = 5 hp. 8-5=3 hp remaining.
Witherun 2 hits; 2d6=5,5 = 10 hp. 16-10=6 hp remaining.

Oof. Brutal.

OD&D has a rule that anyone surprised might drop whatever they are holding. DD lessens it to anyone hit by surprise might drop whatever they are holding. This is primarily about the risk of dropping torches and lanterns underground, and the lights going out. I'm ruling it's less relevant to heroic-tier players fighting in daylight and going to ignore it in this instance.


Combat will continue immediately into the 1st melee round.

The lizardmen will be the attackers, and will automatically have the first blow (effectively: they will have the initiative). This is why 1" encounter distance is so deadly: they effectively get the first two blows.

Goldwen, Flin, and Tass are not explicitly engaged, and therefore have a choice of maneuvering. Everyone else is already meleed and so will be attacked again in the coming 1st round.

Re: (01) The Approach

Posted: Sat Sep 30, 2023 1:10 am
by waysoftheearth
So looking for short, heat of the moment responses from players; give me a few words to work with people. Especially Goldwen, Flin, and Tass :)

Re: (01) The Approach

Posted: Sat Sep 30, 2023 2:49 am
by sully
"The ref dices to determine who is attacked: 1=Garamon, 2=Stern, 3=Thanis, 4=Witherun, 5=Wraislin, 6=Goldwen, 7=Flin, 8=Tass. 9d8=1,2,4,8,5,2,1,4,2." I don't see any 3s in your rolls. How did Thanis get hit?

Re: (01) The Approach

Posted: Sat Sep 30, 2023 4:45 am
by waysoftheearth
sully wrote:
Sat Sep 30, 2023 2:49 am
"The ref dices to determine who is attacked: 1=Garamon, 2=Stern, 3=Thanis, 4=Witherun, 5=Wraislin, 6=Goldwen, 7=Flin, 8=Tass. 9d8=1,2,4,8,5,2,1,4,2." I don't see any 3s in your rolls. How did Thanis get hit?
I went back and checked my notes.
Transcription error... My mistake. Those 4s should have been 3s. I corrected it now, thanks Sully.

Re: (01) The Approach

Posted: Sat Sep 30, 2023 11:38 am
by rredmond
Garamon has nothing to say and will put his spear through a lizardman’s eye at the first opportunity.
They didn’t want to parlay or be friends? ;)

Re: (01) The Approach

Posted: Sat Sep 30, 2023 12:09 pm
by mgtremaine
Tass expertly moves out of path of charging Lizardman. It only take a moment to see that things are going badly. He quickly decides to try and help Wraislin before it is too late. If possible he would attack one of the Lizardmen from behind (or the side) with his staff.

Re: (01) The Approach

Posted: Sat Sep 30, 2023 6:10 pm
by Kozos
Stern stoically suffers the blows to his armor as he lifts his zweihander and prepares to smite the vile reptiles.
"By my honour be smitten!"

Re: (01) The Approach

Posted: Sat Sep 30, 2023 6:55 pm
by rredmond
Smitten lizard men? Wait, how high is Stern’s CHA?

Re: (01) The Approach

Posted: Sat Sep 30, 2023 9:24 pm
by Tonneau
"Ptaazch!" curses Wraislin in the arcane tongue as he is hit!

Elemental energies boil under his skin as jostles to avoid certain death at the hands of a mere reptile

Re: (01) The Approach

Posted: Sat Sep 30, 2023 10:47 pm
by waysoftheearth
rredmond wrote:
Sat Sep 30, 2023 6:55 pm
Smitten lizard men? Wait, how high is Stern’s CHA?
I believe "smote" is the word Kozos intended :)

Tonneau wrote:
Sat Sep 30, 2023 9:24 pm
"Ptaazch!" curses Wraislin in the arcane tongue as he is hit!

Elemental energies boil under his skin as jostles to avoid certain death at the hands of a mere reptile
I assume jostling to avoid certain death implies that Wraislin will forgo any attack to go all out defense.


Awaiting a few words of direction for Flin and Goldwen...