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Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Wed Dec 17, 2014 3:45 am
by ehiker133
Rhegaer raises the torch high in the air and takes in his surroundings.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Wed Dec 17, 2014 12:28 pm
by merias
Alrik shakes his head to clear it and looks around, trying to ascertain where the group is and what happened. He pats himself down and makes sure he still has his supplies.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Thu Dec 18, 2014 2:18 am
by okruse
Phadian

I do a quick inspection of my various limbs and torso to make sure everything is in one piece. I then proceed to wake anyone still sleeping and similarly check them. I then look about and see where we are at.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Thu Dec 18, 2014 2:36 am
by mushgnome
Urist scrambles to his feet and readies his weapon.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Mon Dec 29, 2014 11:38 pm
by mgtremaine
Everyone is present and accounted for. As your torches and lantern are reignited you see the same scene you saw before the distant lights approached.

The cavern floor is smooth before you if a small strange setting of logs, arranged in a circle, they seem to have small notches 2 inches in width across the face. It occurs to you that it is a miniature camp fire setting with log benches. Beyond the lit area there is darkness further back in the cavern. But the walls are not that far away and you see no obvious exits.

What happens next???

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Tue Dec 30, 2014 8:04 pm
by mushgnome
"Rhegaer, hold that torch high, shine your light over here" suggests Urist. The dwarf moves to inspect the cavern walls for hidden exits. "We got in here, little pup, so there must be a way out," he mutters to Squishy in the Dwarfish language.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Wed Dec 31, 2014 5:46 pm
by okruse
Phadian

"I grow to dislike these tunnels, I do not understand what just happened but I will observe and help as I can."

Lights up his lantern to throw more light on the area.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Wed Dec 31, 2014 10:46 pm
by merias
Alrik

"It seems clear there is magical deception at work here, beware, Urist, that part of the cave may not be what it appears."

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Mon Jan 05, 2015 10:02 pm
by mgtremaine
The party proceeds, with caution, to explore deeper into the cave. It appears fairly devoid of interesting features. The back walls are finally reached and searched, there are no exits. However there are small odd holes in the walls. Urist takes an interest and it appears that they are made by hands, perhaps small hands. Indeed reset into some of the holes are small doors. Could the even smaller holes be windows?

Just what is going on here? The party must decide.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Posted: Mon Jan 05, 2015 10:35 pm
by mushgnome
"The dwarves have legends of tiny, mischievous beings who live under the earth's crust," shares Urist. "Those rare mortals who enter their kingdom return with unbelievable tales." Urist closes one eye and squints at one of the tiny doorways. Can he see any light or movement through the wee peephole?