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Re: Delve 17

Posted: Thu Feb 19, 2026 1:19 pm
by Makofan
OK let's see how it goes, even if it is only a couple posts per week

You open the door to see a 40' square room, with 20' on the east side of the door and 10' on the west. There is a 10' passageway leading out the west wall, at the section 20' from the bottom.

The east wall has a 5' high ledge running along it, with scattered coins, and three gargoyle statues that come to life when you enter

Re: Delve 17

Posted: Thu Feb 19, 2026 3:11 pm
by kipper
Gargoyles have hands, so I don't think a quick retreat and shutting the door will work this time! And gargoyles are notoriously attack-first-and-think-later types. However, we are fresh into this Delve and still have all our spells/etc.

Maloof says a word in gnomish as he arcs his hands from above his head down to his sides. (The word is: 'Imagination!', and Maloof is casting Color Spray)

Re: Delve 17

Posted: Thu Feb 19, 2026 6:21 pm
by merias
Assuming the gargoyles rush to attack, Aldbane casts circle of protection from evil. "Stay close to me!" he yells out to the others once that is done.

| Question for the ref - would Gargoyles be considered enchanted creatures? |

Re: Delve 17

Posted: Thu Feb 19, 2026 9:40 pm
by mushgnome
Franklin draws his magic sword and herds Balbo and Drogo inside the radius of Aldbane's spell. "Come and get me," he taunts the gargolyes.