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Re: (04) The Cathedral

Posted: Thu Feb 22, 2024 12:51 am
by waysoftheearth
Yes, 3D and rather cool :D

I am itching to show you guys my redrawn map. Once we get past this next little bit I will share it here :)

Re: (04) The Cathedral

Posted: Thu Feb 22, 2024 3:56 pm
by ehiker133
Can't wait!!! I don't remember it at all, tbhwy. It's been a minute...

Re: (04) The Cathedral

Posted: Thu Feb 22, 2024 9:20 pm
by waysoftheearth
Alrighty. Which way people?
The smelly door?
The clear air door?
Or... straight ahead to the end of the passage, which turns left again (back toward the main hall/nave and the Reverend)?

Re: (04) The Cathedral

Posted: Thu Feb 22, 2024 9:58 pm
by rredmond
"Stout door would be holding something in methinks," Garamon gripping his spear with a look of distaste, "let's take a look in there first." :)
I love breaking the seal and then being overruled. ;)

Re: (04) The Cathedral

Posted: Fri Feb 23, 2024 5:19 pm
by ehiker133
Goldwen does nothing to stop Garamon from opening the stout door...

Re: (04) The Cathedral

Posted: Fri Feb 23, 2024 5:28 pm
by rredmond
ehiker133 wrote:
Fri Feb 23, 2024 5:19 pm
Goldwen does nothing to stop Garamon from opening the stout door...
:lol:
If Garamon is opening, he'll definitely put an ear to it first to see if there's any sound he can hear being the stinky door.

Re: (04) The Cathedral

Posted: Sat Feb 24, 2024 2:48 am
by waysoftheearth
Garamon shuffles up the marching order to listen at the stout, iron bound door but, like Thanis, his ears give him no clue what might lie beyond.

Re: (04) The Cathedral

Posted: Sat Feb 24, 2024 6:43 pm
by sully
Thanis says, There may be foul beasts within that feast on the garbage of others. Open the door but tread lightly.

Re: (04) The Cathedral

Posted: Sat Feb 24, 2024 8:22 pm
by rredmond
Garamon opens the door and prepares to tread lightly, or for an attack if it comes.

Re: (04) The Cathedral

Posted: Sun Feb 25, 2024 12:04 pm
by waysoftheearth
Garamon turns the rusty, iron handle firmly and gives the heavy door a solid shove with his shoulder.
The door creaks inward, and both Garamon and Thanis immediately recoil from the pungent odour that washes over them; the unmistakable pong of rotten meat.

Inside is a dimly lit and crowded cloister, hardly 20x20 ft of floor space. The wretched air is buzzing with flies and the stone floor littered with bones and unidentifiable carrion.
A rickety, wooden stair climbs steeply up the inside perimeter of the tower walls, ascending to a timber floor above. Looking up, Garamon sees a 10-ft diameter, circular opening in that floor, through which four thick, heavily soiled ropes dangle invitingly...
Door push roll 1d6=5. No problem.