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				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Sun May 03, 2015 11:15 pm
				by mgtremaine
				Urist and the other retreat to the otherside of the Barrier. Waiting and watching for signs of more Orcs....
Some time passes....
mgt's roll comes to 3 [3 on 1d6]
But no Orc's are seen.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon May 04, 2015 1:34 pm
				by ehiker133
				Rhegaer quickly checks the bodies of the dead orcs for anything of value or interest.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Thu May 07, 2015 11:42 pm
				by mgtremaine
				Rhegaer hops over the barrier and rummages through the bodies. 
mgt's roll comes to 33 [5 4 1 6 6 2 3 4 2 on 9d6]
33 Silver Coins are found amongst the bodies. An odd assortment of low quality daggers, swords and spears.
Any other actions from the others?
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Fri May 08, 2015 12:31 am
				by merias
				"I still have some tricks up my sleeve should we wish to explore further!" Alrik says.
| Alrik is fine moving on. |
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Fri May 08, 2015 1:58 pm
				by doctorx
				Faeraidel sets an arrow to her bow.
"Forward. Carefully," she whispers.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Fri May 08, 2015 2:57 pm
				by mushgnome
				"As a unit. Follow me!" instructs Urist. He will carefully lead the way toward the orc voices.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Fri May 08, 2015 3:10 pm
				by ehiker133
				Rhegaer takes his spot in the front line.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Sat May 09, 2015 1:39 am
				by okruse
				Phadian
Nods his agreement, follows with weapon at the ready at his spot in the order.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Sun May 10, 2015 8:15 pm
				by mgtremaine
				The group forms up and moves down the corridor, cautiously, listening and ready for more orcish nonsense. They approach the first opening on the left, it is indeed a door ruined by time and slightly ajar they can see a large room beyond it. It must have been a Wine Cellar in days past. Broken casks and everywhere, the debris obscures a lot of the floor and the stench is very strong.
What now? Into the room or continue up the North-South Corridor?
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Tue May 12, 2015 12:15 am
				by okruse
				Phadian
Whispers "I don't like leaving an unexplored room behind us, lets check that room on the left."