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Out Of Character
Posted: Thu Mar 03, 2011 10:01 am
by waysoftheearth
waysoftheearth wrote:
Well, it's never a bad time to talk grappling hooks [img]images/smiley/smiley.png[/img]
Out Of Character
Posted: Thu Mar 03, 2011 7:43 pm
by waysoftheearth
eris wrote:
coffee wrote:waysoftheearth wrote:
Sorry if it isn't clear.
There are merely 80 or so yards of open ground between you and the keep. There is no reason what so ever why you couldn't walk right up to the keep.
I just paused the narrative on the approach to give you (the players) an opportunity to throw in any cautionary actions or whatever...
See, that's what it looked like to me. But then people started talking about grappling hooks, etc. (And I really haven't had a chance to use mine, yet...)
Thanks.
I was talking about the rope and grappling hook because we will probably have to go over the wall of the keep. I didn't have the bridge in mind at all. That part confused me, too.
Out Of Character
Posted: Thu Mar 03, 2011 9:14 pm
by waysoftheearth
ehiker133 wrote:
Narf.
(Anyone else feel like they're in an episode of Pinky and the Brain?)
Out Of Character
Posted: Fri Mar 04, 2011 2:33 pm
by waysoftheearth
ehiker133 wrote:
coffee wrote:waysoftheearth wrote:There appear to be prints going both in and out. And turning all about.
"Clearly,"
Dieter mutters, "they are invoking the vile magic of the Hokey Pokey. This is greatly to be avoided."
That was awesome. [img]images/smiley/grin.png[/img]
Out Of Character
Posted: Sat Mar 05, 2011 7:24 am
by waysoftheearth
waysoftheearth wrote:
ehiker133 wrote:coffee wrote:
"Clearly," Dieter mutters, "they are invoking the vile magic of the Hokey Pokey. This is greatly to be avoided."
That was awesome. [img]images/smiley/grin.png[/img]
Seconded ;D
Out Of Character
Posted: Sat Mar 05, 2011 7:30 am
by waysoftheearth
waysoftheearth wrote:
I finally got to use this (sort of) "charisma score is usable to decide such things as whether or not a witch capturing a player will turn him into a swine or keep him enchanted as a lover." to determine whether Gustave should live.
Fortunate that Gustave has 17 charisma!
Out Of Character
Posted: Sat Mar 05, 2011 12:31 pm
by waysoftheearth
Professor P wrote:
waysoftheearth wrote:I finally got to use this (sort of) "charisma score is usable to decide such things as whether or not a witch capturing a player will turn him into a swine or keep him enchanted as a lover." to determine whether Gustave should live.
Fortunate that Gustave has 17 charisma!
Very cool.
Out Of Character
Posted: Sun Mar 06, 2011 4:28 am
by waysoftheearth
waysoftheearth wrote:
Oops... Gustave has a "mere" 16 charisma. Not that it would have changed the outcome, but it's worthwhile setting the record straight.
Out Of Character
Posted: Thu Mar 17, 2011 7:08 pm
by waysoftheearth
danhem wrote:
Ways, I'm going to be out of town from March 18-25. I may be able to check in once or twice, otherwise please run Ulric as an NPC.
Out Of Character
Posted: Thu Mar 17, 2011 10:07 pm
by waysoftheearth
waysoftheearth wrote:
danhem wrote:Ways, I'm going to be out of town from March 18-25. I may be able to check in once or twice, otherwise please run Ulric as an NPC.
Thanks for the heads up Danhem, I'll run
Ulric in your absence. Travel safely.