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The Cast

Posted: Thu Aug 19, 2010 3:34 pm
by waysoftheearth
mushgnome wrote:
.~-= Michele deGrasse =-~.

Biology : Human Male
Alignment : Lawful

Class & Levels : Fighter 1
Experience Points : 0
XP Bonus : 8%
Hit Dice : 1d6+1
Hit Points : 6

Armour Class : 7 (leather)
Saving Throw : 17

Story
Michele was born to a humble family of flower farmers. Tired of being a big fish in a small pond, he bought the biggest weapon he could afford and set out to seek his fortune. While possessed of a restless, wandering spirit, Michele is, fundamentally, a coward. He will avoid mano-a-mano combat at all costs, preferring to lay down missile fire from a safe distance. His boy-next-door good looks, earthy charm, and massive crossbow, however, have historically earned him the respect and acceptance of his more rugged peers.

Abilities
STR : 16 (+1) (5 in 6)
INT : 08 (--) (2 in 6)
WIS : 12 (--) (3 in 6)
DEX : 8 (--) (2 in 6)
CON : 10 (--) (3 in 6)
CHA : 15 (+1) (4 in 6)

Gear
Backpack
Waterskin
1 week rations
Arbalest
Bolts, 19
Bolt case on belt
Arbalest case on belt
Staff
Leather armor (light hide)
Fine cape
Glass marbles

Wealth
0 gp
2 sp
14 cp

The Cast

Posted: Wed Aug 25, 2010 11:37 am
by waysoftheearth
waysoftheearth wrote:
Nice work Mushgnome [img]images/smiley/smiley.png[/img]

Your XP Bonus is 8% (5% from strength + 3% from wisdom). I think you have everything else sorted [img]images/smiley/smiley.png[/img]

The Cast

Posted: Mon Aug 30, 2010 4:36 pm
by waysoftheearth
Malibu wrote:
.~-= Thorgrim Hammerbrew =-~.

Biology : Dwarf
Alignment : Neutral

Class & Levels : Fighter 1
Experience Points : 0
XP Bonus : 9%
Hit Dice : 1d6+5
Hit Points : 9

Armour Class : 6 (hide)
Saving Throw : 15

Abilities
STR : 14 (+1) (4 in 6)
INT : 10 (--) (3 in 6)
WIS : 17 (+1) (5 in 6)
DEX : 8 (--) (2 in 6)
CON : 14 (+1) (4 in 6)
CHA : 12 (--) (3 in 6)

Gear
Carried
-warhammer (3dd+1)

Worn
-clothing
-hide armor

Backpack
-one week of victuals
-bedroll
-sack
-torches (x6)
-Dwarfish Anvil Coal

Satchel
-whetstone
-tinderbox

Belted
-water skin
-coin purse
-hand axe x2 (1dd+1)

boot
-dagger (1dd+1)

Wealth
0 gp
14 sp
3 cp

Boon
Sack containing 1 stone of Dwarfish Anvil Coal, which will burn unusually long and hot.

Story
Thorgrim Hammerbrew had never given serious thought to the idea of living an adventurer's lifestyle. As a child, he had dreamt of travelling afar, battling foul creatures and amassing great wealth and reknown, and even as he grew into adulthood these desires never fully faded. However, his strong sense of responsibility toward his family had greatly tempered any childish notions of adventure. He resigned himself to a dull but safe life running his family's brewery, even as he tried to satisfy his need for excitement by volunteering for the dangerous goblin-hunting skirmish parties that ventured deep into the tunnels beneath his people's mountain home.

And then his father tried to marry him off to Brunhilde Grimboulder, a shrew of a girl with a face like a cave bear and a disposition that was even worse.

Thorgrim's feelings of responsibility evaporated almost immediately, and he left home only days after the marriage had been announced. His many siblings were more than capable of managing the brewery without him, after all, and even if he should end up a meal for some hideous monster in an ancient crypt somewhere, well... that was still preferable to marriage to Brunhilde the Beast!

In the two years since he left home, Thorgrim has grown to enjoy life on the road. He has worked as both a caravan guard and a personal bodyguard, which paid well but lacked excitement. He also briefly joined an adventuring company for several excursions into a musty tomb that brought just enough monetary reward and danger to convince him that he had finally found his true calling.

Thorgrim is a very friendly sort, intensely loyal and protective of his companions. His deep, rolling laughter is infectious, and he greatly enjoys a good joke. He loves living out of inns, drinking beer and gambling with friends long into the night. He carries the warhammer of his great-great grandfather Magni Sigmund Hammerbrew, who fell in glorious battle with a frost giant on the eve of Thorgrim's birth, and to whom Thorgrim bears an uncanny resemblance.

Image

Portrait of the great Magni Sigmund Hammerbrew, moments before vanquishing the Orc Warlord Ku'urg The Bonestripper at the Battle of Black River, 1123

The Cast

Posted: Mon Aug 30, 2010 10:12 pm
by waysoftheearth
waysoftheearth wrote:
Well done Malibu, it all goods good. (although not sure why Thorgrim would be AC4 versus Men?)

The Cast

Posted: Mon Aug 30, 2010 10:51 pm
by waysoftheearth
Malibu wrote:
The Hard to Hit bonus in Swords & Wizardry was +2 vs men-folk and +4 vs giants. I wasn't sure what to do about that.

edit - I'm assuming I am supposed to be using S&W as a reference?

The Cast

Posted: Tue Sep 07, 2010 12:38 pm
by waysoftheearth
waysoftheearth wrote:
[img]defaultavatar.png[/img]/post/56324/threadAug 30, 2010 16:51:18 GMT -6 @malibu said:edit - I'm assuming I am supposed to be using S&W as a reference?

I am using a S&W-like single save, but in fact it is mostly just a bunch of my house rules on top of the 3LBBs.

The Cast

Posted: Wed Sep 08, 2010 12:18 am
by waysoftheearth
Valandil wrote:
.~-= Andaros Coldblood =-~.

Biology : Man
Alignment : Neutral

Class & Levels : Fighter 1
Experience Points : 1767
XP Bonus : 8% (+4% S, + 4% W)
Hit Dice : 1d6+1+5 (Con)
Hit Points : -

Armour Class : 5 (hide armor(medium),wooden shield)
Saving Throw : 17

Story
Andaros hails from the south, a dry and cold land, beetwen the mountains and the sea. He travelled from those lands searching for gold and glory, but his main goal is to become a famous mercenary, adventurer, or throat-cutter. He is not very tall nor wide of shoulders, he has straight long (really long) brown hair, and brown eyes. He earned his nickname because of his unnatural resistance to cold weather, even amongst his people. He identifies himself in the battlefield with the symbol of a whale€™s tail. During his childhood, he helped his father in his work (he was a fisherman). When he grew older, he joined a warband and saw more than one skirmish. His peers teached him almost everything he knows about the art of war. Afteir witnessing the slaughter of his entire company in a chavalry charge, he decided to try the adventurer's way.

Abilities
STR : 14 (+1) (4 in 6)
INT : 12 (--) (3 in 6)
WIS : 13 (--) (4 in 6)
DEX : 5(-1) (1 in 6)
CON : 17 (+1) (5 in 6)
CHA : 8 (--) (2 in 6)

Gear
-Mace 6 sp
-Wooden Shield 9 sp
-Hide Armor 27 sp
-Dagger 2 sp
-Sling 1 sp
-Padrig's spear.
-Morningstar.
-Mad's hand ax.
-Short bow.
-Quiver with 4 arrows.

-Pouch, belt x2 8 cp
-Sack x2 6 cp
-Tinderbox 4 cp
-Backpack
-Rations 1 week
-Water Skin

-Gloves,Wrist 4 cp
-Necklace with a wooden whale tail
-Clothing

Wealth
2 sp
4 cp

And I think that's it. If made any mistakes please let me know. (Either game-wise or grammatical, as you may have noticed, english isn't my native tongue and I tend to make stupid mistakes [img]images/smiley/smiley.png[/img] )

The Cast

Posted: Wed Sep 08, 2010 2:50 am
by waysoftheearth
waysoftheearth wrote:
Nice job Valandil, great back story! Your English is as good as most I've seen, so don't worry about it [img]images/smiley/smiley.png[/img]
Valandil wrote: Abilities
STR : 15 (+1) (4 in 6)
INT : 10 (--) (3 in 6)
WIS : 13 (--) (4 in 6)
DEX : 5(--) (1 in 6)
CON : 17 (+1) (5 in 6)
CHA : 8 (+1) (2 in 6)
A few minor things;
Your strength should be 14.
Your intelligence should be 12.
Dexterity 5 has a -1 modifier.
Charisma 8 has no modifier.

Aside from that it looks great. I'll roll a boon and some hit-points for you, then work you into the game shortly... good luck!

The Cast

Posted: Wed Sep 08, 2010 10:26 pm
by waysoftheearth
Valandil wrote:
waysoftheearth wrote:Nice job Valandil, great back story! Your English is as good as most I've seen, so don't worry about it [img]images/smiley/smiley.png[/img]
Valandil wrote: Abilities
STR : 15 (+1) (4 in 6)
INT : 10 (--) (3 in 6)
WIS : 13 (--) (4 in 6)
DEX : 5(--) (1 in 6)
CON : 17 (+1) (5 in 6)
CHA : 8 (+1) (2 in 6)
A few minor things;
Your strength should be 14.
Your intelligence should be 12.
Dexterity 5 has a -1 modifier.
Charisma 8 has no modifier.

Aside from that it looks great. I'll roll a boon and some hit-points for you, then work you into the game shortly... good luck!
Allright then, I cant wait to jump in! Thank you. [img]images/smiley/smiley.png[/img]

The Cast

Posted: Sun Sep 12, 2010 2:06 am
by waysoftheearth
waysoftheearth wrote:
Malibu, I just noticed that Thorgrim's save should actually be 15 rather than 16. He has a Dwarfish benefit and a wisdom benefit.