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Re: 10 - Tor-Xonor the Upper Ruins
Posted: Tue Oct 20, 2015 9:41 pm
by ehiker133
Can we wait outside the doorway to control how many of them we fight at once?
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Tue Oct 20, 2015 10:45 pm
by mgtremaine
You can, easily. You are at a North->West Elbow corridor with the Door east into this room. So fighting the doorway leaves you with 2 other flanks, one of which the you came up from (North-South)
Last posted map here
http://forum.immersiveink.com/viewtopic ... 626#p23626
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Oct 21, 2015 2:00 am
by mushgnome
"An ogre!" says Urist. "Rhegaer, fall back with me to the doorway, so they can't surround us."
OOC: Do dwarves get a defensive bonus vs. ogres in your game? If so, Urist will taunt the creature to draw its attacks.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Oct 21, 2015 2:35 am
by mgtremaine
Rules say Half Damage from Ogres and Giants for Dwarves.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Oct 21, 2015 11:52 am
by merias
As soon as the others fall back, Alrik will move forward and cast sleep from the scroll.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Oct 21, 2015 1:40 pm
by ehiker133
Rhegaer falls back to the doorway and waits for the orcs/ogre to approach them.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Oct 21, 2015 2:38 pm
by mushgnome
"It's hammer time!" Urist taunts the Ogre, trying to draw its attention away from Rhegaer.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Fri Oct 23, 2015 2:45 am
by okruse
Phadian will find a spot behind the fighters and see what the result of the spell is.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Sat Oct 24, 2015 4:12 pm
by mgtremaine
Round 2:
Urist and Rheager take a step back into the doorway, Alrik read his sleep scroll targeting the Ogre*. The Orcs coming charging up.
Alrik's spell goes off the Ogre goes down.
Rhegaer attacks mgt's roll comes to 5 [4 on 1d20+1] - MISS
Urist Attacks - mgt's roll comes to 5 [5 on 1d20] - Miss
Phadian jabs with his staff from the second rank. mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 6 [6 on 1d6] - KILLED
Orcs attack Urist and Rhegaer (only 2 can attack this round)
Orc 1 - mgt's roll comes to 9 [9 on 2d20] - MISS
Orc 2 - mgt's roll comes to 7 [7 on 1d20] - MISS
*Sleep affects 2d6+2 Normals starting at the target and working out. To sleep the Orcs might also affect the party so hitting the Ogre was the safest move for Alrik.
Seeing as the Party has the advantage I'll resolve the next round.
Round 3:
Rhegaer Attacks - mgt's roll comes to 13 [12 on 1d20 +1] - HIT
mgt's roll comes to 7 [5 on 1d6 + 2] - KILLED
Urist Attacks - mgt's roll comes to 6 [6 on 1d20] - MISS
Phadian attacks - mgt's roll comes to 5 [5 on 1d20] - MISS
Orc 1 - mgt's roll comes to 19 [19 on 1d20] HIT / mgt's roll comes to 2 [2 on 1d6] to Rhegaer
Orc 2 - mgt's roll comes to 17 [17 on 1d20] HIT / mgt's roll comes to 3 [3 on 1d6] to Urist
Round 4:
Rheagar Attacks - mgt's roll comes to 18 [17 on 1d20 + 1] - HIT
mgt's roll comes to 6 [4 on 1d6 + 2] - KILLED
Urist attacks - mgt's roll comes to 13 [13 on 1d20] - HIT
mgt's roll comes to 4 [4 on 1d6] - KILLED
End of Combat...
The Orcs rallied in round 3 giving your fighters a some scratches but the results were predictable after the threat of the Ogre was dealt with. I very quick check of the bodies turns up
mgt's roll comes to 1 [1 on 1d6]
mgt's roll comes to 26 [6 4 5 5 4 2 on 6d6]
126GP
You see a wide staircase going DOWN on the otherside of the room.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Sat Oct 24, 2015 4:50 pm
by merias
Alrik sinks his dagger into the sleeping ogre's throat.
"Well then, I'm afraid I'll not be of much further use to you without some rest, particularly if we want to delve below," Alrik says, pointing at the stairs.
| I was editing my charsheet to remove the scroll when I realized I completely forgot about Rik the porter, I assume that means we left him outside? |