"Stinkin' Men are here!" scathes the thief as Morgan steps back in to the refectory and gives a warning shout to wake his fellows. The coiled thief darts in after him, a crooked blade suddenly in its gnarled fist...
The rules say that monsters (including man-types) should take a morale check if attacked by surprise. In this case both sides were surprised so nobody was attacked during the surprise segment. Therefore, the referee uses a reaction check (rather than a morale check) to determine the monster's behaviour.
2d6=3.
Interestingly, if it were a morale check a 3 would indicate a Flee result, but since it is a reaction check a 3 indicates a Negative reaction. With a negative adjustment due to race/alignment difference it becomes a 2 or less, which indicates a Hostile reaction. Looks like Morgan was right to anticipate trouble.
Morgan barely has time to fling the blanket off his shoulders before the skinny creature is on him! His flail blow gets tangled in the blanket as he staggers back and the feral goblin springs inside his reach to cut him with its cruel knife.
"How's you likes that then, Maaaan?" sneers the goblin; so near that Morgan can smell its carrion breath...
It's combat. Neither flail nor dagger offers the advantage of reach, so the ref dices for the initiative in the first round of blows. 1d6; Morgan=6, Monster=6, so simultaneous blows will be struck.
1d20; Morgan=4 a miss. Monster=16 a hit for 1d6=3 hp damage.
(Note that initiative is determined firstly by weapons size, and then secondly by dice; a man-type armed with a lighter weapon will automatically win the initiative in any round following a round in which he hit and his opponent did not).
Morgan AC 7/7 hp 8 5
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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