Re: Out Of Character
Posted: Tue Sep 09, 2014 10:44 am
Staves and maces are on the weapons list, so I don't see why not.ehiker133 wrote:So... The staff and mace can be used as weapons?
Staves and maces are on the weapons list, so I don't see why not.ehiker133 wrote:So... The staff and mace can be used as weapons?
Yes. It's strapped across her back.ehiker133 wrote: Doc, Josiane has the staff, right?
True. I didn't know if they were more like just decorative or if they were sturdy enough for such use.waysoftheearth wrote:Staves and maces are on the weapons list, so I don't see why not.ehiker133 wrote:So... The staff and mace can be used as weapons?
It was actually Koch who first picked it up in thread 19 from a weapon rack in a gatehouse garrison room.mushgnome wrote:Interestingly, Highbough never chose the Ire Spear. (The weapon chose him!)
Eh? Crap, I hope this isn't some kind of cryptic clue. If it is, it's totally lost on me. My brain is still addled by pain pills...waysoftheearth wrote:The real question is; what other demon-kind have ever been encountered in this game?
Dieter's fault, obviously.waysoftheearth wrote:waysoftheearth wrote:Dieter marches fearlessly off to his left (as he leaves the stair) while the others on the dais hold their breath. Three strides down the steps. Four, five, six strides into the room, and there is a certain tension but and no hidden foe leaps out to attack...coffee wrote:"Screw it!" Dieter says, striding forth. He goes down the stairs straight ahead (to the right as you look at the map). His sword is drawn.
Does anything attack him?
(1d6)
...seven, eight strides and Dieter is almost half way to the door arch when out of nowhere there comes an eerie heat into the room! Suddenly it is fierce so that all present must squint to shield their eyes, and then there is a great lurch of vertigo and an accompanying whhhhump! and the heat is instantly gone, leaving only a cloud of char and burning embers and smoke enveloping the perimeter of the room.
(1d6=3) The wary company are hardly surprised when the statues seems to collapse out of the room revealing steaming hot alcoves that momentarily glow with red heat -- but (1d6=5) the grotesque, steaming figures that come staggering in from the carnal fires seem momentarily bewildered. The tongues of flame in the alcoves and upon their flesh burn quickly down to nothing but a hissing and smouldering, but it scarcely seems to have harmed them...