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Out Of Character

Posted: Fri Sep 17, 2010 7:15 am
by waysoftheearth
tombowings wrote:
Don't worry about it, mushgnome. No hard feelings.

Out Of Character

Posted: Fri Sep 17, 2010 6:13 pm
by waysoftheearth
Valandil wrote:
waysoftheearth wrote:Yesssss, the dice fell ill indeed for poor brave Flewellen. With only 3 hit points, any hit was potentially a fatal one...

The good news is Tombowings is keen to step up with a new character [img]images/smiley/smiley.png[/img]
And that's the spirit . Good for tombowings! [img]images/smiley/wink.png[/img]

Out Of Character

Posted: Sat Sep 18, 2010 1:25 am
by waysoftheearth
waysoftheearth wrote:
FYI -- those of you playing the Fighting-Man class may be interested in my update to the first post in the House Rules thread regarding multiple attacks per round.

Out Of Character

Posted: Sun Sep 19, 2010 2:41 pm
by waysoftheearth
verhaden wrote:
Spent the weekend in Baltimore. I'll catch up later today. Sorry about that arrow--my line of thought didn't include game mechanics.

Out Of Character

Posted: Wed Sep 22, 2010 8:18 am
by waysoftheearth
waysoftheearth wrote:
Tombowings, I have sent you some information regarding Pelenwin's circumstances for your amusement...

Out Of Character

Posted: Wed Sep 29, 2010 4:03 am
by waysoftheearth
waysoftheearth wrote:
Now that Thorgrim has knocked out a hole in Pelenwin's cell wall it is safe to wonder aloud that nobody attempted to defeat the cell lock-box without the "official" key... interesting [img]images/smiley/smiley.png[/img]

Out Of Character

Posted: Wed Sep 29, 2010 9:50 am
by waysoftheearth
waysoftheearth wrote:
eris wrote:Olaf says, "What we really need to know is how many Ogres there are in this dungeon."
Monsters & Treasure, page 3.

Number Appearing*, Ogres, 3 to 18.

* Referee's option: Increase or decrease according to party concerned (used primarily only for out-door encounters).

;D

Out Of Character

Posted: Wed Sep 29, 2010 1:30 pm
by waysoftheearth
danhem wrote:
Since we know where they are coming from, perhaps it is time to make a stand. We can form a line across the torture chamber to prevent friendly fire. When the ogres and whatever else break through, Ulric can unleash a 'sleep' spell and give them a volley of missiles. Our melee fighters can then engage and try to keep them pinned in the hallway beyond reducing the effectiveness of their numbers.

Out Of Character

Posted: Wed Sep 29, 2010 11:15 pm
by waysoftheearth
verhaden wrote:
A Molotov Cocktail would do wonders tossed through the crack in the door, I think.

Out Of Character

Posted: Mon Oct 04, 2010 2:36 pm
by waysoftheearth
mushgnome wrote:
Hang in there Olaf! [img]images/smiley/sad.png[/img]

Caine, be careful where you point that thing! Michele tried to get rid of it (post #25) but it magically reappeared, loaded, in his hand (post #149)... maybe the weapon is cursed? [img]images/smiley/tongue.png[/img]