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Re: Delve the 9th
Posted: Tue Apr 07, 2020 2:15 pm
by acodispo
While Maloof checks the remaining door, Wiglaff looks up the passageway.
If there's no noise from the third door, and nothing particularly noteworthy in the passage, let's open the door closest to the elevator.
Re: Delve the 9th
Posted: Tue Apr 07, 2020 5:14 pm
by Makofan
The passageway goes 10' to a door. Listening at all 4 doors produces nothing
The door closest to the elevator opens into 20 feet of corridor. It then turns to the right in the 30' section
Re: Delve the 9th
Posted: Wed Apr 08, 2020 3:33 pm
by acodispo
Let's go that way, peer around the corner, see if we see anything familiar.
Re: Delve the 9th
Posted: Wed Apr 08, 2020 4:48 pm
by Makofan
You see a corridor with Zombies! They start shambling towards you. They seem familiar, as they are dressed in the armor of those fighters you killed at the entrance to level 2
Re: Delve the 9th
Posted: Thu Apr 09, 2020 3:40 pm
by acodispo
Ah ha, something familiar!
As long as there are still only seven of them:
"Let's send these gentlemen to their final rest, friends!"
Wiglaff orders his men-at-arms to fight but will stay out of melee himself, as he's currently unarmoured.
Re: Delve the 9th
Posted: Thu Apr 09, 2020 5:39 pm
by Makofan
Correct! It links up with the corridor labelled "Zombies ?"
Re: Delve the 9th
Posted: Thu Apr 09, 2020 7:26 pm
by coffee
Rhod will wade into the zombies, hoping to send them to their final rest.
"There must be a bloody necromancer around here," he mutters as he attacks.
Re: Delve the 9th
Posted: Fri Apr 10, 2020 1:55 pm
by Makofan
| We'll say Rhod, Grampus and Wodan can attack 3-abreast in this corridor |
The front line advances, and four of the zombies are cut down, and the three remaining zombies fail to penetrate the trio's defenses. Rhod and Grampus make short work of them
MECHANICS
Players win initiative over slow zombies
Rhod, attacks 3x, rolls 1, 1, 19, hits once for 4 damage, killing a zombie
Grampus, attacks 3x, rolls 10, 10, 9, hits three times for 2, 7, and 4 damage, killing two zombies and wounding one
Wotan, rolls 12, hits once for 6 damage, killing one
Zombie @Rhod, rolls 5, miss
Zombie @Grampus, rolls 11, miss
Zombie @Wotan, rolls 1, miss
ROUND TWO
Rhod, attacks 3x, rolls 6, 14, 11, hits twice for 4 and 5 damage, killing two zombies
Grampus, attacks 3x, rolls 16, 15, 4, hits twice for 6 and 6 damage, killing the last zombie
Wotan, rolls 4, miss
Re: Delve the 9th
Posted: Fri Apr 10, 2020 3:02 pm
by acodispo
"Well done, friends! Onward..."
I took a stab at placing the elevator room on the map:
Level 2
If the map is correct, then we might reasonably go north from the elevator room, then west, getting to the glass ball room without having to go through the room of hostile statues in 26.
Re: Delve the 9th
Posted: Fri Apr 10, 2020 4:59 pm
by Makofan
OK, I must have described the room improperly
yes the room is 60' wide and 70' tall, so that is good
yes the door on the right wall is correct
HOWEVER
Shift the whole room 10' left
The door is in the next 10' to the left of the elevator, not 20' away beside the elevator
The other door is 20' from the elevator, not 30'
The north passage way goes 10' to a door, and is on the second last section of wall, not the third-last