Primordial Ooze...

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Post by waysoftheearth » Tue Feb 28, 2017 11:04 am

Re: Primordial Ooze...

Red Baron; your rolls:

3#(7#3d6):

9 15 12 7 8 8 10
8 13 12 16 12 10 13
11 6 11 7 5 9 9

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Post by acodispo » Tue Feb 28, 2017 8:05 pm

Re: Primordial Ooze...

waysoftheearth wrote:Acodispo; your rolls

13 13 11 11 10 10 8
11 10 17 9 13 11 6
11 12 9 8 11 10 13
I choose the second set of scores.
I choose to play a human, and assuming the switch-one-score-for-12 rule is still in play, will replace the 10 above with a 12.
I take 13 as starting coin (thus 130 silver pieces).

Behold, Brother Walfried, a middle-aged & highly-curmudgeonly crusader!
  Code:
Brother Walfried
Lawful Human Cleric (level 1)

Strength       11
Intelligence   12
Wisdom         17
Constitution    9
Dexterity      11
Charisma        6

Coin:          9 silver, 3 copper

Equipment:
ordinary clothing, a backpack, a bedroll, ordinary supplies (not rations) for one week, a water skin, and a coin purse
hooded cloak
torches, 6
cross of wood
plate armor, helmet, shield
warhammer

Load:         93 
What say you?


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Post by The Red Baron » Tue Feb 28, 2017 11:08 pm

Re: Primordial Ooze...

There appear to be no active magic-users in the party, so I'll tentatively take up that role.
Last edited by The Red Baron on Thu Mar 02, 2017 12:41 am, edited 5 times in total.


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Post by waysoftheearth » Wed Mar 01, 2017 6:05 am

Re: Primordial Ooze...

acodispo wrote:What say you?
The Curmudgeonly Crusader it shall be :)

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Post by waysoftheearth » Wed Mar 01, 2017 6:10 am

Re: Primordial Ooze...

Red Baron; in the (simplified?) new scheme, the evil twin would invert all scores first, then select purse second. So I think the evil-M-U option would have 100 sp, rather than 110 sp?

Also consider that a chaotic M-U might just as easily sleep the players and cut their throats, as do the same to a bunch of goblins. Probably more profitable to take out the players too... :)

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Post by The Red Baron » Wed Mar 01, 2017 7:06 pm

Re: Primordial Ooze...

waysoftheearth wrote:Also consider that a chaotic M-U might just as easily sleep the players and cut their throats, as do the same to a bunch of goblins. Probably more profitable to take out the players too... :)
I leveled up a first level magic-user once in a one-shot, adventuring with some 3rd level characters, by reserving my sleep spell for the return journey from the dungeon and then absconding with the treasure.

I also remembered that I had another character ready next to Dopey, but I think I'll stick with the wizard.
Last edited by The Red Baron on Wed Mar 01, 2017 8:06 pm, edited 1 time in total.


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Post by The Red Baron » Wed Mar 01, 2017 7:49 pm

Re: Primordial Ooze...

Are intelligence languages added in addition to gothic and illiberal?

Would you allow a druid? I think you might have answered this already, but I can't recall where.


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Post by ehiker133 » Wed Mar 01, 2017 11:33 pm

Re: Primordial Ooze...

The Red Baron wrote:
waysoftheearth wrote:Also consider that a chaotic M-U might just as easily sleep the players and cut their throats, as do the same to a bunch of goblins. Probably more profitable to take out the players too... :)
I leveled up a first level magic-user once in a one-shot, adventuring with some 3rd level characters, by reserving my sleep spell for the return journey from the dungeon and then absconding with the treasure.

I also remembered that I had another character ready next to Dopey, but I think I'll stick with the wizard.
How much longer were you allowed to play with that group?


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Post by The Red Baron » Thu Mar 02, 2017 12:37 am

Re: Primordial Ooze...

I still game with them from time to time, but both me and the referee are out of the country a lot.


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Post by The Red Baron » Thu Mar 02, 2017 12:41 am

Re: Primordial Ooze...

  Code:
Prospero
Neutral Medium (0 exp)

Strength       12
Intelligence   13 (Gothic, Illiberal, Literate,)
Wisdom         16
Constitution   12
Dexterity      10
Charisma       13 (+1 loyalty/ +1 reaction)

Equipment (52 lbs):
Ordinary clothing, robe (-)
Dagger (2)
Backpack (30/30) 
- Bedroll (10)
- Food x7 days (15/15)
- Waterskin (5/5)
Purse (4/5)
- 58 silver, 5 copper
Pouch (2/5)
- Chalk (-)
- String (1)
- Marbles (1)
- Tinderbox (-)
Satchel (14/20)
- Parchment, quire (5)
- ink bottle & quills in case (2)
- candles x6 (1)
- flute (1)
- torches x6 (5)


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