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Primordial Ooze -- PCs in the Making

Posted: Thu Nov 22, 2012 10:41 pm
by waysoftheearth
waysoftheearth wrote:
Very good Ronin84, Garven it shall be.

Garven's AC would be 6 (ringmail is AC 7, helm adds 1), or 4 if he uses his shield as well. However, his warhammer is a two handed weapon, so he cannot use that and a shield at the same time. He could wear the shield on his back thou.

There's no need to worry about the "chance is 6" due to abilities; those are now based on class to make my life simpler [img]images/smiley/smiley.png[/img]

So you would have something like this:

STR : 12 (--) melee attacks, load limit,
INT : 09 (--)
WIS : 17 (+1) 8 langs, +1 clerical spells per day, +15% XP,
DEX : 11 (--) AC, initiative, missile attacks,
CON : 12 (--) +2 hp adjustment,
CHA : 10 (--) +0 reaction, 2 henchmen.


You will start with (2d6=6, 2) 9 hit points.

You don't need to detail all your known languages up front, but you would probably want at least: Urulgar (Dwarf), Illiberal (common), Old Dwarfish, and literacy.

The rest is up to you...

Primordial Ooze -- PCs in the Making

Posted: Fri Nov 23, 2012 1:46 am
by waysoftheearth
Ronin84 wrote:
waysoftheearth wrote:Very good Ronin84, Garven it shall be.

Garven's AC would be 6 (ringmail is AC 7, helm adds 1), or 4 if he uses his shield as well. However, his warhammer is a two handed weapon, so he cannot use that and a shield at the same time. He could wear the shield on his back thou.

There's no need to worry about the "chance is 6" due to abilities; those are now based on class to make my life simpler [img]images/smiley/smiley.png[/img]

So you would have something like this:

STR : 12 (--) melee attacks, load limit,
INT : 09 (--)
WIS : 17 (+1) 8 langs, +1 clerical spells per day, +15% XP,
DEX : 11 (--) AC, initiative, missile attacks,
CON : 12 (--) +2 hp adjustment,
CHA : 10 (--) +0 reaction, 2 henchmen.


You will start with (2d6=6, 2) 9 hit points.

You don't need to detail all your known languages up front, but you would probably want at least: Urulgar (Dwarf), Illiberal (common), Old Dwarfish, and literacy.

The rest is up to you...
I didn't think I would be getting the xp boost since I am a fancy class...

Primordial Ooze -- PCs in the Making

Posted: Fri Nov 23, 2012 3:50 am
by waysoftheearth
waysoftheearth wrote:
Ronin84 wrote: I didn't think I would be getting the xp boost since I am a fancy class...
That's true, sorry for the confusion. I just saw 17 wisdom and automatically thought "+15%" [img]images/smiley/undecided.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Fri Nov 23, 2012 5:07 am
by waysoftheearth
Ronin84 wrote:
Should I post him or did you want to?

Primordial Ooze -- PCs in the Making

Posted: Fri Nov 23, 2012 6:07 am
by waysoftheearth
waysoftheearth wrote:
You can post him Ronin [img]images/smiley/smiley.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Thu Dec 27, 2012 7:52 am
by waysoftheearth
waysoftheearth wrote:
Welcome to Hinterlands Sirravd!

(New) Dice have been rolled and your numbers are:

Str 3, 3, 6
Int 3, 1, 1
Wis 3, 5, 2
Dex 5, 2, 4
Con 4, 5, 2
Cha 5, 3, 1

Remember that you can replace any one die with a 6 expect that:

. Substituting your 6 must not make an 18.
. Elves may substitute a 6 in intelligence or wisdom only.
. Dwarfs may substitute a 6 in strength or constitution only.
. Halflings may substitute a 6 in charisma or dexterity only.


If you are interested in the house rules i use you can read them http://odd74.proboards.com/index.cgi?bo ... hread=8034here.

You can also ask questions about the house rules http://odd74.proboards.com/index.cgi?bo ... hread=8035here.


You will begin play with clothing, a bedroll, a backpack, one week of victuals, a water skin, and a coin purse containing 102sp.

Note that the silver piece is the basic unit of trade, and also that:

1 gp = 6 sp = 36 cp.

The cost of adventuring goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You do not have to pay 133% of the list price for your starting gear, but you will have to pay the extra cost in Ket once play begins.

You will also get given a boon as determined by your choice of race and class.


Post you initial character concept here, and when we have all the details sorted out you can post a completed character sheet in http://odd74.proboards.com/index.cgi?bo ... hread=3425The Cast thread.

Remember that I am here to help [img]images/smiley/smiley.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Thu Dec 27, 2012 6:56 pm
by waysoftheearth
sirravd wrote:
Thanks, waysoftheearth! [img]images/smiley/smiley.png[/img] I'll be your classic dimwitted human fighter (AL N). I'll substitute the 6 in Str.

Primordial Ooze -- PCs in the Making

Posted: Fri Dec 28, 2012 1:06 am
by waysoftheearth
waysoftheearth wrote:
sirravd wrote:Thanks, waysoftheearth! [img]images/smiley/smiley.png[/img] I'll be your classic dimwitted human fighter (AL N). I'll substitute the 6 in Str.
Very good Sirravd.

You'll need a name for your fighting man, preferably something of a Germanic flavour to fit into the setting. You may also want to think of a reason for your 5 intelligence. Is it a lack of education, or concentration? Or a head injury? Or a curse? Or does he have a lizardman's brain? Or something else?

Primordial Ooze -- PCs in the Making

Posted: Fri Dec 28, 2012 3:55 am
by waysoftheearth
sirravd wrote:
A combination of straightforward, nonmagical dimwittedness and the loss of a few points of intelligence from a magical trap.

Name: Envongr.

When should I enter the action?

Primordial Ooze -- PCs in the Making

Posted: Fri Dec 28, 2012 4:29 am
by waysoftheearth
waysoftheearth wrote:
sirravd wrote:A combination of straightforward, nonmagical dimwittedness and the loss of a few points of intelligence from a magical trap.

Name: Envongr.

When should I enter the action?
First up you'll need to choose your starting gear, and post a PC sheet over on "The Cast" thread. There's a template there you can copy and fill out.

Once we have sorted all the details out I'll introduce you into the story.