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Primordial Ooze -- PCs in the Making

Posted: Mon Apr 16, 2012 10:11 am
by waysoftheearth
waysoftheearth wrote:
Wendal's game stats are:

XP bonus is : 0% (warlocks get no XP bonus),
Hit Dice are: 1d6+0 (1d6 for a 1st level warlock, +0 for 4 constitution),
Staring Hit Points will be : (1d6=3) 3 hit points -- he had best be cautious,
Armour Class (front/rear): 7/7 (leather armour),
Saving Throw : 14.


Wendel has the following two incantations tattooed to the insides of his arms, one on the left and the other on the right, in the tiny glyphs of the Stygian script. These run in a single dark line almost as thick as his little finger, from the pale flesh of his inner bicep to his outstretched wrist. The secrets are;

The Sorcerous Fulmination: A lance of ethereal force is loosed in whatever direction the caster so points, much as a hurled spear. It strikes the target unerringly so long as there is a direct line of sight, penetrating shield and armour alike and causing 2dd hit points of damage +1 hit point of damage per caster level. This magic is annulled by The Inimitable Escutcheon and greater magical defenses.

The Eerie Lambent: Conjures a host of 1d6 + caster level animated, levitating candle flames. These move as a whole wherever the magic-user desires, darting back and forth at pace, turning corners and navigating openings. These may attract attention, frighten animals, illuminate a passage, and so on, but wink out of existence if ever they stray further than 100ft from the caster, or when the caster rests or is hit.


Wendel's boon shall be a flask of cough medicine; a draft of which which will still his hacking cough for an hour or so, and restore him of 1 lost hit point (maximum 1 hp per hour). There are (2d6=9) nine doses remaining.


You can go ahead and post your PC sheet over on "The Cast" thread... I'll get you started in game soon...

Good luck [img]images/smiley/smiley.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Mon Apr 16, 2012 7:20 pm
by waysoftheearth
Guest wrote:
Wendel didnt exactly have a choice on becoming a woodcutter, his father was imprisoned for their accumulated debt and the lenders forced him to work off the debt. His mother worked as a cleaning lady in a nobles manor and would "borrow" books for Wendel to read...returning them when he finished.
-for clarificaton-
also included hooded cloak ans kiechefs into gear list and deducted the costs for such

Also thanks for the insights Ways!

Primordial Ooze -- PCs in the Making

Posted: Wed Apr 18, 2012 11:39 am
by waysoftheearth
waysoftheearth wrote:
Heartless, your new rolls are...

Str 2 + 6 + 5 = 13
Int 2 + 1 + 1 = 4
Wis 4 + 2 + 5 = 11
Dex 2 + 6 + 4 = 12
Con 5 + 4 + 5 = 14
Cha 3 + 6 + 3 = 12

(average: 11.0)

I think you know the drill by now... [img]images/smiley/smiley.png[/img]

You will begin with clothing, bedroll, backpack, one week of victuals, water skin, coin purse containing 14 gp, 17 sp and 18 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You will, of course, be granted a boon determined according to your race and class.

I'm here to help [img]images/smiley/smiley.png[/img]

Primordial Ooze -- PCs in the Making

Posted: Tue Apr 24, 2012 3:11 pm
by waysoftheearth
heartless wrote:
Here comes my new character.

Rufus Brandystoe (the quick)

A halfling thief (neutral)

He is the cousin of Wibert come looking for him to team up and have fun. Will fill in a background soon.

stats: using a 6 in DEX roll.

Abilities
STR : 13 (--) (3 in 6)
INT : 4 (-1) (1/2 in 6)
WIS : 11 (--) (2 in 6)
DEX : 16 (+1) (4 in 6) Note: +1 AC
CON : 14 (+1) (3 in 6) Note: +1 Hit-points
CHA : 12 (--) (2 in 6)

The 4 INT limited the character alot, but will play with it.

I will post a character sheet and soon once I get a boon, if this is ok to go with.

Primordial Ooze -- PCs in the Making

Posted: Wed Apr 25, 2012 2:12 am
by waysoftheearth
waysoftheearth wrote:
heartless wrote:Here comes my new character.

Rufus Brandystoe (the quick)

A halfling thief (neutral)

He is the cousin of Wibert come looking for him to team up and have fun. Will fill in a background soon.

stats: using a 6 in DEX roll.

Abilities
STR : 13 (--) (3 in 6)
INT : 4 (-1) (1/2 in 6)
WIS : 11 (--) (2 in 6)
DEX : 16 (+1) (4 in 6) Note: +1 AC
CON : 14 (+1) (3 in 6) Note: +1 Hit-points
CHA : 12 (--) (2 in 6)

The 4 INT limited the character alot, but will play with it.

I will post a character sheet and soon once I get a boon, if this is ok to go with.
Very good Heartless, Rufus it is!

Don't be too down on his INT 4; it could simply mean that Rufus always skipped Hobbit school to go fishing or frolicking, so he never learned to read or figure... he can probably still count to 4 on his fingers if he concentrates. His wisdom is quite normal, so he at least has the usual measure of common sense (for a Halfling thief!).

His constitution adjustment (+1) does not adjust hit points (except for fighters). It does, however, adjust the maximum number of Hit Dice Rufus can have (so he can have up to 5 HD, instead of up to 4 HD which is the normal limit for Halflings).

Rufus will have 1+3 HD, and will begin play with (1d6=5) 8 hit points.

His saving throw will be 14.

His boon will be an impressive, one foot long smoking pike, a pouch of the best Longbottom pipe weed, and a compact little "tinder box" (the size of his thumb) which will produce a tiny flame on demand -- enough to light his pipe.

Primordial Ooze -- PCs in the Making

Posted: Sat Apr 28, 2012 12:47 am
by waysoftheearth
waysoftheearth wrote:
One correction to Rufus's character sheet in the Cast thread, Heartless;

AC (front/rear) should be 6/7.

Leather armour is base AC 7, and his dexterity adjustment reduces AC by 1 pip from the front.

Rufus has no shield, but enemy will be -1 to attack him (except with missiles) due to his main gauche.

Primordial Ooze -- PCs in the Making

Posted: Sat Apr 28, 2012 1:44 pm
by waysoftheearth
heartless wrote:
waysoftheearth wrote:One correction to Rufus's character sheet in the Cast thread, Heartless;

AC (front/rear) should be 6/7.

Leather armour is base AC 7, and his dexterity adjustment reduces AC by 1 pip from the front.

Rufus has no shield, but enemy will be -1 to attack him (except with missiles) due to his main gauche.
Thanks, fixed up character sheet. Ready now!

Primordial Ooze -- PCs in the Making

Posted: Wed Nov 07, 2012 10:34 pm
by waysoftheearth
waysoftheearth wrote:
Verhaden, the dice talk...

Str 2, 6, 5 = 13
Int 5, 5, 1 = 11
Wis 2, 4, 1 = 7
Dex 6, 6, 4 = 16
Con 4, 1, 5 = 10
Cha 3, 2, 6 = 11

(average: 11.3)

You can replace any one die with a 6, subject to the usual limitations.

You will begin with clothing, bedroll, backpack, one week of victuals, water skin, coin purse containing 7 gp, 11 sp and 16 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here. You do not have to pay 133% of the list price for your starting gear.

You will also be granted a boon to be determined according to your race and class.

Primordial Ooze -- PCs in the Making

Posted: Wed Nov 07, 2012 11:44 pm
by waysoftheearth
verhaden wrote:
Heading out the door in a bit, but this is the character so far:
.~-= Torben (the Keen) =-~.

Biology : Man
Alignment : Neutral

Class & Levels : Fighter 1
Experience Points : 0
XP Bonus :
Hit Dice : 1+2
Hit Points :

Armour Class : 6/5/4 (hide armor, shield)
Saving Throw : 17

Story
Torben will develop through play, though he is impulsive by nature. A bearded, sinewy man of average height, he's come to Ket after having burned a few bridges, both figuratively and literally.

Abilities
STR : 17 (--) (4 in 6) (67%)
INT : 11 (--) (2 in 6) (34%)
WIS : 07 (--) (1 in 6) (17%)
DEX : 16 (+1) (4 in 6) (67%)
CON : 10 (--) (2 in 6) (34%)
CHA : 11 (+1) (2 in 6) (34%)

Gear
Clothing
Bedroll
Backpack
Victuals (1 week)
Water Skin
Coin Purse

Hide Armor
Shield, small
Spear, one-handed
Dagger
Rope, hemp, 60ft.
Lantern
Oil, lantern, 1 flask

Wealth
0 gp
2 sp
2 cp

Primordial Ooze -- PCs in the Making

Posted: Thu Nov 08, 2012 1:20 pm
by waysoftheearth
waysoftheearth wrote:
Very good Verhaden, Torben it shall be.

Torben's HD will be 1+4 (1+2 for a 1st level fighter, +2 for his con).

He will begin with (1d6=4) 8 hit points.

His 17 strength makes him thick-thewed and gives a +1 adjustment.
7 wisdom gives a -1 adjustment.
11 charisma gives no adjustment.

Torban's boon shall be a long (almost to the elbow) left-handed glove made of an oily black-green skin which will pass through solid matter on a moonless night.