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Re: 10 - Tor-Xonor the Upper Ruins
Posted: Mon Aug 10, 2015 7:15 pm
by merias
"Agreed, stone should not...erode like that. Let us move on," Alrik says as he peeks into the room.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Mon Aug 10, 2015 8:40 pm
by mushgnome
"This is what Dwarves call a 'fixer upper,'" Urist says. "I would be curious to investigate this room later, but I agree clearing out the orcs is higher priority right now."
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Mon Aug 10, 2015 8:44 pm
by mgtremaine
A cautious retreat follows and the party closes the door. Once again they stand outside at the "T".
What now?
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Mon Aug 10, 2015 9:29 pm
by ehiker133
"The one orc came from the north passage, correct? Let's try that way first," Rhegaer suggests quietly.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Tue Aug 11, 2015 2:57 pm
by mushgnome
"North sounds good to me, too," whispers Urist. "Why are we whispering? I ain't afraid of no orcs."
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Tue Aug 11, 2015 4:31 pm
by ehiker133
mushgnome wrote:"North sounds good to me, too," whispers Urist. "Why are we whispering? I ain't afraid of no orcs."
"I ain't neither. But I'd rather they not be ready to stick me with a bunch of arrows when I come around the corner because they heard me squawkin'..." Rhegaer replies in what may be the longest sentence he's said in months.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Aug 12, 2015 1:10 pm
by doctorx
"North," agrees Faeraidel; "Quietly."
She moves forward to take point, elven eyes and ears alert for any sign of trap, ambush or concealed object.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Wed Aug 12, 2015 2:11 pm
by okruse
Phadian Nods, points north and signals thumbs up.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Aug 13, 2015 2:21 pm
by merias
Alrik nods and follows.
Re: 10 - Tor-Xonor the Upper Ruins
Posted: Thu Aug 13, 2015 2:52 pm
by mgtremaine
North it is.... 10 20 30 40 50 60 70 80 90 100 110 feet pass cautiously by and the corridor opens into a wider passage. The party finds it self on the west end of 30ft wide WEST-EAST corridor.
On the wall to your west there is an open door with crude noises, reeking smells and dim light.
On the wall to your north is a wide staircase going UP
To you east the wide passage travels beyond your site with doors both north and south every 30 feet, staggered. (South first, then 10ft further the north, then 20ft further another south, repeat out of sight)
Clearly you have found the main body of the Orcish camp. Are any Orcs in sight?
mgt's roll comes to 4 [4 on 1d6]
No despite the general din and activity no Orcs are currently in sight.
What now?