Moderators: ehiker133, waysoftheearth
.~-= Dugel the Firebreather =-~.
Biology : Dwarf
Alignment : Neutral
Class & Levels : Wizard 1
Experience Points : 0
XP Bonus : 6% (not sure if this is right)
Hit Dice : 1d4+4 (not sure about this either)
Hit Points : To be determined
Armour Class : 9
Saving Throw : 13
Story
Despite his gifted intellect and a cunning nose, Dugel trained as a dwarven jester in the halls of King Barin IV. Clumsier as a sack of potatoes, Dugel was dismissed from his position after mastering only the art of fire breathing, nearly losing an arm for spilling a goblet of ale all over King Barin€™s favorite bearded niece.
Dugel escaped, fleeing down into the depths of the earth where he trod upon a stone inscription older than great sleeping dragon, from which after a years and a month of diligent study and nothing to eat of giant spiders and lamp worms, he cracks the spells of the dwarven runes.
Abilities
STR : 09 (--) (2 in 6)
INT : 14 (+1) (3 in 6)
WIS : 13 (--) (3 in 6)
DEX : 08 (--) (1 in 6)
CON : 16 (+1) (4 in 6)
CHA : 11 (+1) (2 in 6)
Gear
Hooded Lantern
Hand Axe
Belt Pouch
Glass Vials (1 oz), 3
Firewater, 2 vials
Metal Hand Mirror
Chalk, 24 pieces
Leather Backpack
Lantern Oil (3)
1 Week€™s Victuals
Water Skin
Sack
Copper Scroll Case
Parchment, 6 sheets
Steel nibbed quill
Writing Ink, 1 oz
Clothing
Traveler€™s Cloths
Waxed Knee High Boots
Waxed Leather Hat
Wealth
1 gp
1 sp
5 cp
Spells
Mem(X) Use(X) To Be Determined
Mem(X) Use( ) To Be Determined
Mem( ) Use( ) To Be Determined
Yep, working on it for you... update soon [img]images/smiley/smiley.png[/img]tombowings wrote:Looks good. Let me know when you get Dugel's spells together.