(011) The Expedition North
Posted: Mon Aug 30, 2010 11:53 am
waysoftheearth wrote:
Gustave pauses where he stands in the shivering night, and observes what comes to pass while Ulric reaches his pack and digs out his sling...
Olaf staggers back from his previous exertions calling out for a general pull back. Flewellen, Boris and Fix need little more encouragement, and beat a hasty retreat in order to expose the tyranical monster to the ready barrage of missile fire, but Caine and Dieter heed not Olaf's alarm and press their attack.
Padrig (1d20=8) and Anwyn (1d20=4) launch arrows and Michele (1d20=5) and Victor (1d20=11) catapult their bolts into the fray, but despite the deadly criss-cross no missle strikes more than a glancing blow against the ramshackle giant. By great fortune alone, neither Dieter nor Caine are struck dead by any missile!
Initiative is rolled (1d6; The Foe=6, Caine=3+1, Dieter=2+1) and the punishing combat continues. The Fell Thing of the Night groans like toppling timber, and swipes its crushing limbs down upon Olaf (left exposed by this previous attack roll of 1) (1d20=13) (8dd=1,2,2,2,3,3,5,6) for 6 hit-points as it entraps him in a suffocating crush of vines and tendrils! Olaf brutally pinned to the chest of the monster, and alarmingly finds himself being inexorably drawn into the stinking mass of it by a thousand creeping vines!
Meanwhile Caine dives in once again striking at the thing from behind (1d20=13) and this time he punches his knife into the heap of moss and bark for (2dd=5,6) 1 hit point. Dieter likewise hews madly with his great steel blade (1d20=10) slashing off leaves and vines and hitting the main trunk repeatedly (2dd=1,5+1) for 2 hit points.
Mads pulls himself free of the violence, and lies at clutching his near fatal wounds in the bleak cold night.
Gustave's eyes confirms that the monster has neither eyes, nose nor ears to speak of, only a great tunnel of a maw. Even though the bulk of its body seems thick and impervious and oozes pond scum, it has suffered enormous punishment. Half a dozen missiles protrude from it, scores of lesser vines and branches have been shorn off, and great wedges of bark and moss hang awkwardly where they have been hacked free by axe and lesser blows, and the whole of the shambling mound is scorched with sorcerous fire and still steaming. Uncountable quivering tendrils quest from the beast's enormous flat feet into the earth about it, seeming almost to guide it? If the thing has a weakness it is not readily apparent, and now it seems to be drawing the struggling Olaf into its very core!
Mads has 1 of 9 hit points remaining.
Olaf has 4 of 10 hit points remaining, and is helplessly entrapped.
Your intentions for next round, if you please?
Gustave pauses where he stands in the shivering night, and observes what comes to pass while Ulric reaches his pack and digs out his sling...
Olaf staggers back from his previous exertions calling out for a general pull back. Flewellen, Boris and Fix need little more encouragement, and beat a hasty retreat in order to expose the tyranical monster to the ready barrage of missile fire, but Caine and Dieter heed not Olaf's alarm and press their attack.
Padrig (1d20=8) and Anwyn (1d20=4) launch arrows and Michele (1d20=5) and Victor (1d20=11) catapult their bolts into the fray, but despite the deadly criss-cross no missle strikes more than a glancing blow against the ramshackle giant. By great fortune alone, neither Dieter nor Caine are struck dead by any missile!
Initiative is rolled (1d6; The Foe=6, Caine=3+1, Dieter=2+1) and the punishing combat continues. The Fell Thing of the Night groans like toppling timber, and swipes its crushing limbs down upon Olaf (left exposed by this previous attack roll of 1) (1d20=13) (8dd=1,2,2,2,3,3,5,6) for 6 hit-points as it entraps him in a suffocating crush of vines and tendrils! Olaf brutally pinned to the chest of the monster, and alarmingly finds himself being inexorably drawn into the stinking mass of it by a thousand creeping vines!
Meanwhile Caine dives in once again striking at the thing from behind (1d20=13) and this time he punches his knife into the heap of moss and bark for (2dd=5,6) 1 hit point. Dieter likewise hews madly with his great steel blade (1d20=10) slashing off leaves and vines and hitting the main trunk repeatedly (2dd=1,5+1) for 2 hit points.
Mads pulls himself free of the violence, and lies at clutching his near fatal wounds in the bleak cold night.
Gustave's eyes confirms that the monster has neither eyes, nose nor ears to speak of, only a great tunnel of a maw. Even though the bulk of its body seems thick and impervious and oozes pond scum, it has suffered enormous punishment. Half a dozen missiles protrude from it, scores of lesser vines and branches have been shorn off, and great wedges of bark and moss hang awkwardly where they have been hacked free by axe and lesser blows, and the whole of the shambling mound is scorched with sorcerous fire and still steaming. Uncountable quivering tendrils quest from the beast's enormous flat feet into the earth about it, seeming almost to guide it? If the thing has a weakness it is not readily apparent, and now it seems to be drawing the struggling Olaf into its very core!
Mads has 1 of 9 hit points remaining.
Olaf has 4 of 10 hit points remaining, and is helplessly entrapped.
Your intentions for next round, if you please?