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Re: [03] The Ziggurat

Posted: Wed Jun 18, 2014 3:27 am
by ratikranger
| Awesome map is awesome. Just saying. |

Re: [03] The Ziggurat

Posted: Wed Jun 18, 2014 3:32 am
by Idrahil
Tumbly responds, "Judging by what we have found so far, I do not think our fellows met with a happy ending within this place".

Re: [03] The Ziggurat

Posted: Wed Jun 18, 2014 5:27 am
by Tonneau
"Mnugnunni here can make men sleep" says Urtzil, waving his petrified cat at the band gathered near the door for emphasis.

"Sleeping men die easily" he adds with a mischievous grin.

Re: [03] The Ziggurat

Posted: Wed Jun 18, 2014 10:18 pm
by waysoftheearth
| We have a couple of interesting proposals; oil bombs, sleep spells, rushing in. Now we need definitive orders! Which of these options does the team leader wish to exercise? |

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 2:44 am
by aspiringlich
[pc Human, Fighter 1]Arcus[/pc] nods in approval at Urtzil's suggestion. "Given the number of them, the more that can be knocked out right away, the better."

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 4:10 am
by Tonneau
Urtzil returns Arcus' nod, "And so it will be."

"Be ready to take care of any who do not submit to Mrnugnunni's charms yes?" he whispers as he shambles off.

He approaches the pit slowly, keeping low. Upon attaining the threshold, he draws a handful of things from his robes and, with a sound like the low hooting of an owl, casts the black fragments over the pit, manically thrusting his petrified cat at them below as he does so.

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 6:21 am
by waysoftheearth
| Very good. Turn 3.13 unfurls...

The referee dices for a chance encounter: 1d6=1, so nothing. |


[p Man,mail+helm,hand ax,shield,9,8/8]Biratlan[/p], staying low, moves onto the mezzanine passage, followed by [p Man,cloak,cat-stick,open hand,12,5/5]Urtzil[/p], who then begins a guttural chant of his own...

| It likely won't matter, but for the sake of completeness the referee moves to the combat timescale (one minute turns) and dices to see whether Urtzil surprises the zealots or not. 1d6=5, so he has surprise. Any opportunity they may have had to interrupt his spell casting is lost.

Sleep has 24" range, or 240ft at the dungeon scale, so distance is not a problem. Now the referee dices to see how many zealots will be affected. Sleep can affect 4-14 normal types or 1 heroic type but in this case I presume Urtzil is targeting the normals. 2d6+2=10! |


[p Man,cloak,cat-stick,open hand,12,5/5]Urtzil[/p] waves his mummified cat and flicks his handful of black peas over the low balcony, and suddenly the dancing and chanting abruptly stops ! All the cultists, bar the central black robed figure drop senseless to the floor!

"What is this?!" he bellows, incensed that his ritual should be interrupted so rudely. Looking up he immediately spies [p Man,cloak,cat-stick,open hand,12,5/5]Urtzil[/p] upon the balcony."You!" he seethes.

| That was the surprise turn (also known as turn 3.13.1).
Because of the timing issues with play-by-post, I'll allow any other players who wish to do something during the surprise turn to post orders for turn 3.13.1 retrospectively. Otherwise, I'm now accepting your orders for the next combat turn; that being turn 3.13.2. |

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 6:40 am
by DuBeers
Biratlan attacks the sole non-sleeping cultist via the most direct route.

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 6:53 am
by aspiringlich
[pc Human, Fighter 1]Arcus[/pc] will throw his spear at the leader cultist, then draw his sword and rush in for further attacks.

Re: [03] The Ziggurat

Posted: Thu Jun 19, 2014 7:07 am
by Tonneau
Urtzil waves Mnugnunni at the remaining priest threateningly, hissing as he does so. Mnugnunni's greenstone eyes glower menacingly in the torchlight.