Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Sat Jul 16, 2011 3:48 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
tombowings wrote:CHA 16 - modifies prices down (I'm not entirely clear how this works)
FYI -- I use charisma scores to help determine what prices are fetched when pawning loot. I believe Gustave (with his dashing 16 charisma) made the company some good coin at the Jeweller's...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sat Jul 16, 2011 6:00 am

Primordial Ooze -- PCs in the Making

tombowings wrote:
That's what I though, but wasn't sure. Thanks for clearing that up.

It would be cool if you put out an updated booklet. I still have the 6th draft on my hard drive from a year ago [img]images/smiley/smiley.png[/img]

What ever happened to Fauns, by the way?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sat Jul 16, 2011 7:35 pm

Primordial Ooze -- PCs in the Making

sulldawga wrote:
.~-= Dorgan the Sinister =-~.

Biology : Dwarf male
Alignment : Lawful

Class & Levels : Fighter 1
Experience Points : 0
XP Bonus : 5%
Hit Dice : 1d6+7
Hit Points : tbd

Armour Class : 6 (ringmail, shield)
Saving Throw : 14

Story
Dorgan, son of Dorgamond, of the clan Halfshield, is new to the adventuring game. His clan's dwarves are known for being struck with wanderlust like a fool halfling1 and now, it is Dorgan's turn to see the world.

He started life as a thief-taker but, the dwarven race being mainly composed of Lawful folk, quickly moved into the lands of Men seeking more lucrative employ. Spending time as a bouncer, caravan guard, even a tax collector, brought him some coin but no personal satisfaction2. Carrying not much besides the possessions on his person and a bit of a reputation among the lesser lights of the capital city3, he's set sights on the Hinterlands for adventure and riches!

1 the Halfshield name is not a literal translation from the Dwarven tongue but a derogatory slur resulting from a time when the King Under The Mountain called on his thanes for troops to expel an orc incursion and the clan had only half the required number available, due to the number of shieldbearers gone wandering, sightseeing, caravan-ing, etc...

2 there's only so many times a farmer can spit on your boots before the profession of tax collection loses some of its urbane luster.

3 his appellation "the Sinister" is a reference to his left-handedness but its other meaning is useful enough for putting fear (or at least a bit of doubt) into his opponents

Abilities
STR : 14 (+1) (3 in 6)
INT : 09 (--) (2 in 6)
WIS : 08 (--) (1 in 6)
DEX : 09 (--) (2 in 6)
CON : 16 (+1) (4 in 6)
CHA : 13 (--) (3 in 6)

Gear
Ringmail
Metal Shield
Axe
Dagger (2)
Sling
Belt pouch (for sling stones)
Oiled Cloak (5 sp cost?)
Grappling Hook
60' Rope (hemp)
Chalk (24)
Iron Spikes (12)
Spade
Tinderbox
Whetstone
Sack (2, both empty)
Iron Rations (1 week)
Waterskin
Bedroll

Wealth
5 sp
3 cp
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sun Jul 17, 2011 4:24 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very good Sully, an entertaining back-story. I have but a few adjustments for you...

Dorgan will begin with (1d6=4) 11 hit points.

His AC is 6 (front) and 7 (rear). Ringmail is AC7, and a shield (regardless of size) reduces this by 1. Note, however, that shields can also be sacrificed to ablate damage. A metal/large shield can ablate up to 10 hit-points of damage. A small/wooden shield can ablate up to 6 hit points of damage.

I have the cost of Dorgan's starting gear at 77sp and 64cp. From his starting purse of 12gp 17sp and 25cp, this leaves him with only 5sp and 3cp.

Remember that 1gp = 6sp = 36cp.

You should also add his free starting gear, including one week's rations, waterskin and bedroll.

Dorgan's boon shall be a masterfully crafted hip flask containing a fine 40 year old Dwarfish spirit. A single nip of the stuff is enough to invigorate a weary Dwarf. There are 12 nips remaining.

With these adjustments you can post Dorgan on The Cast thread and I'll get you started in game asap. Good luck [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sun Jul 17, 2011 6:03 pm

Primordial Ooze -- PCs in the Making

sulldawga wrote:
Took a guess on AC. Couldn't find the chart. Can I assume that hide armor is AC 6? Not that any self-respecting dwarf would wear it over something made of metal...

I think I screwed up the sp to cp ratio, thanks for the catch.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sun Jul 17, 2011 10:35 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Yes, hide armour is AC6, but it weight twice what ringmail does.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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Location: Melbourne, Australia

Post by waysoftheearth » Tue Sep 20, 2011 11:01 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Rleduc, your new rolls are:

STR: 6 + 5 + 5 (16)
INT: 1 + 2 + 4 (7)
WIS: 5 + 3 + 1 (9)
DEX: 4 + 1 + 3 (8)
CON: 3 + 4 + 6 (13)
CHA: 4 + 2 + 2 (8)

(Average 10.16)

You may substitute a 6 for any single die, except that doing so must not make an 18.

If you choose to play a Man you can substitute in any ability.

Demi-humans, however, are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You will begin with clothing, backpack, one week of victuals, water skin, coin purse containing 7 gp, 18 sp and 16 cp.

1 gp = 6 sp = 36 cp.

The costs of basic goods are listed http://odd74.proboards.com/index.cgi?bo ... hread=3426here.

You will also be granted a boon which will be determined according to your race and class...

I'm here to help if you have any questions.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Thu Sep 22, 2011 5:31 pm

Primordial Ooze -- PCs in the Making

rleduc wrote:
OK - Still working on name and back story, but here is what I have so far. Trying to make sure I've hunted down all the house rules properly. I missed the calculation for the XP bonus the first time through:

Name: TBD
Biology: Human
Alignment: Good (i.e. Lawful or whatever)

Class and Levels: Fighter 1 (tempted by Barbarian, but don't know if that is wise and not clear how that fits in the campaign, e.g. how many magic users we have; what follows assumes Fighter).

XP Bonus: +6%
Hit Dice: 1D6+2+3
Hit Points: TBD

Armor Class: 5/6
Saving Throw: 16

Story: TBD

Abilities:

STR: 16 (+1) (4 in 6)
INT: 7 (-1) (1 in 6)
WIS: 9 (--) (2 in 6)
DEX: 13 (--) (3 in 6) (used my 6 here to replace a 1; maybe not the best choice, but an 8 DEX galls)
CON: 13 (--) (3 in 6)
CHA: 8 (--) (1 in 6)

Gear:
clothing
backpack
1 week victuals
water skin
coin purse
(and bedroll as part of free gear? the Eyre Tor handout differed from what is posted here)

Hide armor (27sp)
wooden shield (9 sp)
dagger (2 sp)
sword (21sp)

Starting coin was 7 gp 18sp 16cp
Current wealth: 1 sp, 16cp
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Fri Sep 23, 2011 3:22 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Great work Rleduc, I think you've got most of the numbers right... I'll double check them tonight after work.

Yes, you do begin with a bedroll. My bad, I forgot to mention that.

Your starting hit points shall be (1d6=4) nine.


Your boon is a small leather pouch of magic beans that you won from a Greigor, a foreign merchant, in a game of chance conducted in a surly drinking establishment. He claimed you cheated him and tried to snatch the pouch back, which naturally resulted in a bit of a scuffle!. You're pretty sure you broke his nose somewhere in the fighting, and you're certain that the disgruntled Greigor is still on the lookout for you....
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16937
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Post by waysoftheearth » Fri Sep 23, 2011 8:12 pm

Primordial Ooze -- PCs in the Making

rleduc wrote:
To finish the details:

Name: Guntram the Thick

Guntram is the son of serfs working the land of a lesser baron whose fief
lies a few weeks journey to the (campaign appropriate direction) of Ket. He
is large and stout, with bushy dark hair, but a beard with a reddish tinge.
His epithet may be either a testament to his pillar-like physique or to his
slightly slower than average wit. Those who think him slow on his feet,
however, are likely to be surprised by his quickness and ease of movement.

At a young age, he was apprenticed to the gamekeeper at the baronial estate
where his duties consisted of warding off poachers, maintaining hedgerows and
fences, and other duties beyond the strength of the aged gamekeeper. His
friends among the common soldiers of the baron's guard would spar with him and
teach him combat skills in exchange for small game from his allotment from the
baron. He would also hear tales of adventures beyond the fief from soldiers
who accompanied the baron on trips to court.

As a teenager, he was awarded a sword by the baron as thanks for capturing
several poachers single-handed. In so doing, he earned the enmity of a
local clan of ne'er-do-wells and petty thieves, the Dracovichs, to whom the poachers belonged. Later, when the gamekeeper retired, this clan set up a successful whispering
campaign through the village that Guntram was a simpleton and not to be trusted
with a post of responsibility. After being passed over for promotion to gamekeeper,
Guntram gave his notice and set off for the open road in search of adventures of his own.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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