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(002) To the Ruins!
Posted: Wed Apr 07, 2010 7:37 pm
by waysoftheearth
tombowings wrote:
"Shouldn't they be back by now? Almighty Thuul, deliver them unwounded and uncorrupted by fear."
(002) To the Ruins!
Posted: Wed Apr 07, 2010 8:05 pm
by waysoftheearth
verhaden wrote:
Mads the Fair
Mads mumbles "Patience, patience." Taking great care to keep his voice low, he says "Scouting missions are slow, tedious things--especially in the daylight. In any case, I agree with Olaf. If something had gone wrong, we would have heard so. Acting now would endanger their cover."
(002) To the Ruins!
Posted: Wed Apr 07, 2010 8:19 pm
by waysoftheearth
tombowings wrote:
"Agreed, it would only endanger them and ourselves to get involved before out assistance is called for.
(002) To the Ruins!
Posted: Wed Apr 07, 2010 8:31 pm
by waysoftheearth
TheMyth wrote:
makofan wrote:Caine looks at Anwyn, while transferring a dagger to each hand. If she nods, he will rush the nearest and attack with a dagger in each hand before they can arm
Anwyn holds up a finger, sheaths her dagger, and draws an arrow.
When Caine is ready, she will fire at whichever hobgoblin is the easiest target (whether closest, has its back to them, presents the largest target, etc.).
OOC: They are about 20 yards away, right? If I can wound one, it will make melee or escape a bit easier.
(002) To the Ruins!
Posted: Wed Apr 07, 2010 8:51 pm
by waysoftheearth
makofan wrote:
As soon as Anwyn shoots, Caine will throw his dagger at the same one Anwyn shoots at
(002) To the Ruins!
Posted: Wed Apr 07, 2010 11:09 pm
by waysoftheearth
waysoftheearth wrote:
Anwyn silently stretches her bowstring, takes aim and lets fly her arrow. As the bowstring twangs, Caine steps out and flings his blade. The Hobgobins sense motion, and are caught as they rise and turn in surprise. Anwyn's arrow strikes true (1d20=18) with a thud, digging deep into the side of the nearer target (1d6=3) for 3 hit points. But a moment later Caine's knife deflects from the same fellow's helmet (1d20=8).
Both Hobgoblins are reaching for their spears and shields.
Your intentions for the following round?
(002) To the Ruins!
Posted: Wed Apr 07, 2010 11:49 pm
by waysoftheearth
TheMyth wrote:
"Run?" Anwyn whispers to Caine.
(002) To the Ruins!
Posted: Thu Apr 08, 2010 2:04 am
by waysoftheearth
makofan wrote:
"Let's skedaddle!". Caine turns to run, yelling out "Incoming!"
(002) To the Ruins!
Posted: Thu Apr 08, 2010 10:08 am
by waysoftheearth
Harry wrote:
(OOC) If Taines can hear "Incoming", he dashes as fast as his little legs can carry him up to the crest separating the rest of the party and the ruins. Poises and readies his axe for a bone shattering swing!
Of course if he doesn't he remains where he is until he either hears or sees Anwyn and Caine, and repeats above.
(002) To the Ruins!
Posted: Thu Apr 08, 2010 10:33 am
by waysoftheearth
waysoftheearth wrote:
Caine and Anwyn both turn and flee the ruin, heading straight for the covering fire they hope the party will provide. They have not quite reached the surrounding heath as the Hobgoblins race from the breach to hurl spears at their retreating backs.
Hearing their call, Taines makes a sudden charge toward the ruin and his retreating fellows, meeting them half way.
The remainder of the party, prepared for exactly this, simultaneously loose their own battery of missiles -- the range being too great for Ulric to affect his enchantment, he plies his sling instead.
Fortunately for our pair of thieves, the Hobgoblins both throw poorly -- dazzled as they are in even these overcast conditions (1d20=8, 6 respectively). Their barbed spears dig harmlessly into the earth behind Caine and Anwyn's fleeing feet.
Mads and Olaf fire arrows from their ready short bows, while Victor, Dieter and Ulric cast stones from their slings. Rodrick lacks a missile weapons and can only stand and regard the uncanny sight of Taines dashing off as the barrage sails over his head toward the targets. (1d20 each; Mads=16, Olaf=14, Victor=11, Dieter=5, Ulric=14). With the foe advancing beyond the crumbling wall in their haste to exact revenge, Mads's well poised shot thuds into the breast of the enemy (1d6=2) for 2 hit points. Olaf's shot pierces the shield of his enemy -- but the remaining missiles strike only earth and stone. The hail of fire is enough to send both of the enemy scurrying back into the bailey barking in alarm...
edit : modified to account for Taines' simultaneous post [img]images/smiley/smiley.png[/img]