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Re: Primordial Ooze...

Posted: Tue Aug 25, 2015 6:53 pm
by ehiker133
You might also note the rule on helms in the above-linked section and consider adding that item to your inventory. It would gain you one pip in each category (front/rear) and save you from a potentially bad head shot.

Re: Fendrel, Lawful Human Fighting-Man

Posted: Tue Aug 25, 2015 7:58 pm
by Todd
Third time is the charm, right?
Todd wrote:Fendrel the Lawful Human Fighting-Man
  Code:
Fendrel
Lawful Human Fighting-Man

STR: 14
INT: 12
WIS: 12
CON: 12
DEX: 12
CHA: 9

HP:
AC: 3 (Mail 6 - 2 for shield, -1 for helmet)/5 (Mail 6 - 1 for helmet)

Languages: Illiberal, Gothic, Empyrean, [random]

BACKGROUND:

The third son of a merchant family, Fendrel was sent to study the faith of Law. However, he found temple life too restrictive so, drawn by tales, high and low, of the wild Hinterlands, he has come to make his fortune.

POSSESSIONS:

* Coins: 11sp
* Mail armor (30sp) (AC 6)
* Helmet (10sp) (-1 AC)
* Shield (15sp) (-2 AC, front only)
* Flail (8sp)
* 6 iron spikes (1sp)
* Hammer (3sp)
* 7 days of rations (7sp)
* 100ft rope (2sp)
* 6 torches (1sp)
* Tinderbox (2sp)
* ordinary clothing
* backpack
* bedroll
* supplies (7 days)
* water skin
* coin purse

Re: Primordial Ooze...

Posted: Tue Aug 25, 2015 9:42 pm
by waysoftheearth
Great work and thanks ehiker for helping out. It's awesome that things progress on the other side of the world while I sleep ;)

Fendrel speaks Gothic (man), Illiberal (common), Empyrean (lawful) and one randomly determined lawful language: 1 # d19 → [14], Xanadu (man).

We have a couple of PC who speak of the Xanadu tongue, who would be well aware that Xanadu is another Kingdom of Men, based loosely on Zulu themes. Everyone knows that "Xanadu" is also a euphemism widely used to mean any place that is very far away.

Otherwise, the tall, dark-skinned warriors of Xanadu are seen only occasionally in the Kingdom of Gothos.

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 12:07 am
by ehiker133
Happy to help. Just glad to get the chance to say "pip", honestly. ;)

Also, it's my job. Love it as much as I love my job-that-pays-the-bills (which is, funny enough, quite a lot).

The more I do on my end, the less WOTE has to focus on that and, thus, can spend more of his time running the game.

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 5:11 am
by ehiker133
waysoftheearth wrote:
doctorx wrote:Please bear with me!
Never fear docx, you won't miss this boat ;)

If you need help with the numbers, just post a question here. I'm sure ample assistance will be happily forthcoming!
Indeed! Let me know if I can be of any assistance coming up with some ideas for you, if you want them, Docx.

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 5:44 am
by ehiker133
Doc, in case you want to see where we currently stand with classes...
Fighters: 6
Rangers: 1
Magic Users: 2
Clerics: 2
Ratcatchers: 1

With your stat rolls, you could pull off just about anything you wanted. Unless you take a huge starting purse, they'll always be highly charismatic (16). You could easily work someone with a high Int or Wis (14), depending on what you pick for a coin purse. Maybe another ratcatcher? We only have one down so far. You could work up a ranger with a str 9, wis 13, and replace the 8 with a 12 for Con and not take any xp penalties. We only have one ranger in the group, as well.

Todd, all of that looks good. Thanks for putting the work in!

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 5:54 am
by ehiker133
I made a few minor changes to some of the character sheets. Remember, not everything is quite the same as the latest version of the DD books. The House Rules folder should contain all of the changes.

Sindaval's XP Bonus should be 10%, since he has a Wis of 14. For the purposes of determining XP bonuses, he receives a +1 to his PR score for every two points of Wis over 10. So he gets a +2 bonus applied to his Wis 14, which gives him Wis 16 (for XP determination only). His movement rate should be 9", but if he picks up a feather or two, that will push him down to 6"
Karl's AC should be 3/5 (chain (6), helm (-1), shield (-2)).
Alfwin and Herald both need 1,600 for first level.
The Herald actually gets a 10% XP Bonus, since he has a Wis of 15. For the purposes of determining XP bonuses, he receives a +1 to his PR score for every two points of Wis over 10. So he gets a +2 bonus applied to his Wis 15, which gives him Wis 17 (for XP determination only). I also updated it with the diced languages.

I think that's about it. I might have added some Stat score information after the scores on one or two sheets, but nothing drastic or game-changing.

Please ask if you have any questions!

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 10:22 am
by waysoftheearth
Great work all!

Todd: Can you please PM me your gmail address so I can set you up with your Goldenrod sheet?

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 1:32 pm
by Todd
waysoftheearth wrote:Great work all!

Todd: Can you please PM me your gmail address so I can set you up with your Goldenrod sheet?
PM sent!

Re: Primordial Ooze...

Posted: Wed Aug 26, 2015 1:51 pm
by coffee
ehiker133 wrote:I made a few minor changes to some of the character sheets.
...

Karl's AC should be 3/5 (chain (6), helm (-1), shield (-2)).
Yeah, I had noticed that once I saw the link to the combat rules. I was going to change it and saw that you had beat me to it. Thanks!