Re: The Seventh Adventure
Posted: Sat Dec 18, 2021 6:47 pm
Mike, you bring up a very good point: when I was designing this campaign, I gave a lot of thought pondering hobbet-specific questions (like whether or not to use the druid class for example) but I didn't give enough thought to "what will they do with all this money?" You are pulling in thousands of gp a day while getting free room and board, and it's starting to pile up. Where is it all going to go?
Earlier in the adventure, Beppo bumped up against the ugly fact that, your DM hasn't done much prep-work outside the dungeon itself. I originally conceived this as a 'megadungeon' type adventure, where the town was just a place to rest briefly before going back down the hole. Our current town of Hornpipe is a creative-commons map from Paratime Design, but it's always been my intention to swap it out with a more detailed map if/when this campaign turns into an all-out hobbets vs humans war on the surface. If that happens we can do a 'continuity reboot' and give the streets names, maybe move some buildings around, make the town feel more fleshed out.
When Hornpipe gets boring, I am open to taking the campaign anywhere you all want to go. Up to and including, you could buy a Longboat and go anywhere on Earth. You could (for example) travel to Egypt and explore the pyramids. I can find a pyramid-themed module and adapt it to our campaign world. I'm totally okay with that sort of thing. You guys have been hanging in there with me long enough that you've earned storytelling agency.
Beppo does have to enter the dungeon at least once, though, before you go sailing off in your new boat. Because Rule Seven!
A final comment, it's always been my intention that when Hobbet PCs reach their max level (or 6th lvl for thieves) they would start to accrue some of the benefits of a Name level human in regards to domain-level play. Sort of a pared-down, hobbet-sized version of building a stronghold and attracting followers for humans. From a certain perspective, hasn't Frederick carved quite out an impressive Stronghold, deep in very unfriendly territory? The party is knocking on the door of Frederick-level success, if you play your cards right. Whether that's here in Hornpipe, or sailing the seven seas in your "floating stronghold" longship, remains to be seen!
Earlier in the adventure, Beppo bumped up against the ugly fact that, your DM hasn't done much prep-work outside the dungeon itself. I originally conceived this as a 'megadungeon' type adventure, where the town was just a place to rest briefly before going back down the hole. Our current town of Hornpipe is a creative-commons map from Paratime Design, but it's always been my intention to swap it out with a more detailed map if/when this campaign turns into an all-out hobbets vs humans war on the surface. If that happens we can do a 'continuity reboot' and give the streets names, maybe move some buildings around, make the town feel more fleshed out.
When Hornpipe gets boring, I am open to taking the campaign anywhere you all want to go. Up to and including, you could buy a Longboat and go anywhere on Earth. You could (for example) travel to Egypt and explore the pyramids. I can find a pyramid-themed module and adapt it to our campaign world. I'm totally okay with that sort of thing. You guys have been hanging in there with me long enough that you've earned storytelling agency.
Beppo does have to enter the dungeon at least once, though, before you go sailing off in your new boat. Because Rule Seven!
A final comment, it's always been my intention that when Hobbet PCs reach their max level (or 6th lvl for thieves) they would start to accrue some of the benefits of a Name level human in regards to domain-level play. Sort of a pared-down, hobbet-sized version of building a stronghold and attracting followers for humans. From a certain perspective, hasn't Frederick carved quite out an impressive Stronghold, deep in very unfriendly territory? The party is knocking on the door of Frederick-level success, if you play your cards right. Whether that's here in Hornpipe, or sailing the seven seas in your "floating stronghold" longship, remains to be seen!