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Re: Delve the 10th
Posted: Fri Jun 19, 2020 2:50 pm
by mushgnome
Franklin won't make the first move. But he is ready.
Re: Delve the 10th
Posted: Fri Jun 19, 2020 4:21 pm
by Makofan
coffee wrote:Well, Rhod has a magic sword. So he'll advance on the Gargoyle (assuming someone is with him) and strike it.
I am going to assume Grampus will advance with Rhod, as he also has a magic weapon
Re: Delve the 10th
Posted: Fri Jun 19, 2020 4:31 pm
by Makofan
Rhod and Grampus approach aggressively, and the gargoyle springs to life, spreading its wings and claws, but the dynamic duo strike first and pulverize it into rubble with their magic weapons
MECHANICS
Initiative: Party 5, Monster 2
Rhod rolls 18+1=19, hits for 3 damage
Grampus rolls 14+1=15, hits for 7 damage
Gargoyle dies
Re: Delve the 10th
Posted: Fri Jun 19, 2020 8:43 pm
by kipper
Maloof goes to investigate the chest, but doesn't touch it yet. (He has a Find Traps spell handy if it looks like we'll need it).
Re: Delve the 10th
Posted: Sat Jun 20, 2020 1:37 pm
by acodispo
"Well done, Rhod, Grampus! Come men, let's take a peek into the next room."
Wiglaff, surrounded by his men-at-arms, goes to look through the doorway into the next room.
Re: Delve the 10th
Posted: Sun Jun 21, 2020 1:18 am
by Makofan
For the mapper: This second room has a corridor leading west on the south part of the west wall. It goes 10' to a door
In the NW corner of this room is a fairly sizeable chest, closed
Re: Delve the 10th
Posted: Sun Jun 21, 2020 7:28 pm
by acodispo
Alright, while Maloof checks out the chest Wiglaff & his men will listen at the door.
Re: Delve the 10th
Posted: Tue Jun 23, 2020 1:09 am
by Makofan
acodispo wrote:Alright, while Maloof checks out the chest Wiglaff & his men will listen at the door.
He hears a lot of shrill squawking
Re: Delve the 10th
Posted: Tue Jun 23, 2020 1:17 pm
by coffee
Rhod looks up at the mention of squawking. He goes over to the door.
He holds up his sword. Does it understand any of the squawking?
Re: Delve the 10th
Posted: Tue Jun 23, 2020 2:59 pm
by kipper
Maloof makes a detailed examination of the chest. Are there any unusual marks or holes on the floor, walls, or ceiling around the chest? Or on the chest itself? How does the chest open? Does it have a latch or a lock? Is it made of wood, with metal lock/hinges? Are the hinges exposed? Are there carry-handles on the outside of the chest? Is the chest sitting flush against the wall, or out in the open? By "fairly sizeable" I'm thinking roughly 1m x 0.5m x 0.5m?
If anything looks suspicious, Maloof will cast Find Traps.
If everything looks fine, Maloof will first attempt to move the chest across the floor to see if anything happens (he will avoid standing in front of the chest, and will avoid using any carry-handles if present. Rather, he will lie on the floor and use his feet to push the chest. If this goes off smoothly (whether or not he is successful, the chest may be too heavy), he will attempt to open the chest by crouching to the side and using his mace to lift the lid. If there is some sort of latching mechanism which would require greater manual dexterity, he will attempt to use his wooden cross as a proxy to manipulate the lock/latch, again carefully crouching or lying as low and as far to the side as he is able while doing so.