Out Of Character

Waysoftheearth's Hinterlands PBP

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Post by waysoftheearth » Sat Jul 24, 2010 6:52 pm

Out Of Character

verhaden wrote:
Since I'm separated from the group for now, I can't contribute proper, but I wouldn't spend more time at the Jolly Noose than necessary. We called attention to ourselves and our expedition there--the snorks likely have an ear or two extended at that venue.

On the whole, though, I agree with your assessments. We need to secure our money and find allies. I would suggest that we return what we have of Rodrick's possessions to the Knightly order, inform them of his death and subsequent burial, and make a donation.

I'm sure they have sway and power.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16936
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Post by waysoftheearth » Sat Jul 24, 2010 7:12 pm

Out Of Character

eris wrote:
verhaden wrote:Since I'm separated from the group for now, I can't contribute proper, but I wouldn't spend more time at the Jolly Noose than necessary. We called attention to ourselves and our expedition there--the snorks likely have an ear or two extended at that venue.
I agree, but IC, I don't think Olaf knows about the Plow and Furrow yet. I also think it would be a good idea for the group to start thinking about renting/buying a "safe house" here in Ket. We probably don't have the money for that yet, though.
On the whole, though, I agree with your assessments. We need to secure our money and find allies. I would suggest that we return what we have of Rodrick's possessions to the Knightly order, inform them of his death and subsequent burial, and make a donation.
Absolutely! Rodrick's and Crystal's effects both and donations to their orders.
I'm sure they have sway and power.
It never hurts to have the clerics on your side. [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16936
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Post by waysoftheearth » Sun Jul 25, 2010 12:38 am

Out Of Character

waysoftheearth wrote:
It is clear that there are Snorks in town and that they are wriggling their way into various businesses. However, they don't really "hold sway". Most of the town population is Human and if you keep you noses out of the Snork areas you can avoid any overt trouble relatively easily. Some of the Snorks may even be honest citizens.

The Jolly Noose is visible from where you stand right now in the market. It is where merchants go to do business and to hire protection, so it may be a reasonable place to look for a fence for your loot, or to hire on some muscle if that is what you desire.

The market itself (where you are now) is the ideal place to purchase supplies, animals and basic commodities.

Flea street (where Mads is now) is the ideal place to procure services such as cobblers, barbers, physicians, scribes, dogsbodies and so on. It is also where the specialist artisans, including a smith, a bizarre, a tanner, a saddler, a buckle maker, a furrier, an illuminator, a fletcher, and a vintner have their places of business.

There are other places still to be uncovered, of course.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by waysoftheearth » Sun Jul 25, 2010 12:54 am

Out Of Character

waysoftheearth wrote:
eris wrote: 1. Does this town have a bank or secure storehouse?
Yes. The Trader's Council is the cheif political infrastructure of Ket, and is said to have complicated series of underground bank vaults beneath it.

eris wrote: 2. Armor, weapons and magic shops?
Armour and weapons can be had from various artisans along Flea street. There is no "Magic shop" per se.
eris wrote: 3. Henchmen?
Mercenaries can be hired at the Jolly Noose. Other hirelings can be found by various means, including advertising.

eris wrote: 4. Payoffs to the powers that be, here in Ket? And just *who* are they?
The Traders' Council is the main political power. It is a council of wealthy merchants.
eris wrote: 5. Allies...we could use allies here in Ket!
You already have a few minor "allies", including a couple of barkeeps, a farmer, Lumbart Kort (the merchant whom you purchased the map from in the beginning). You can work at establishing others... returning Roddrick's gear to the Temple of Thuul will be a very good step in this direction.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jul 26, 2010 10:11 am

Out Of Character

waysoftheearth wrote:
All righty then.

You have the common room at the Plow and Furrow all to yourselves while the farmer and herder patrons tend their fields.

Let's divide the loot. Here is everything you have unearthed thus far. The question is who will get what?


Encounter 1 :
Hobgoblin patrol @ wilderness beyond Ket
21 cp,
A small, black iron key on a leather thong,
A crude brass ring.

Encounter 2 :
Spider nest @ ruined tower, level 1
2gp, 9sp and 16cp,
A white gold ring,
A damaged argent choker,
A gilded letter opener.

Encounter 3 :
Looted from Hobgoblin corpses in fountain chamber @ ruined tower dunjon level 1
11 cp,
A small clay pot of honey.

Encounter 4 :
Zombies @ ruined tower dunjon level 1
Zip.

Encounter 4a :
Demon statues @ ruined tower dunjon level 2.
Caine pocketed a single eye gem.

Encounter 5 :
Water Wierd @ ruined tower dunjon level 1.
35 gp,
312 sp,
3,120 cp,
14 thumbnail sized gems,
A heavy silver goblet,
A plain gold ring,
A 1ft brass scepter,
An oynx idol of a supremely fat Man sitting cross-legged,
A broad belt of brass and bronze clasps (Mads is wearing it).

Encounter 6 :
Hobgoblin attack @ ruined tower
1 gp,
2 sp,
32 cp,
A copper ring set with a dark stone.

Encounter 7 :
Hobgoblin works
Zip.

Total coin unearthed :
38gp, 323sp, 3200cp

Less 14 sp paid for a whole party breakfast wash and feast, and private use of the common room at the Plow and Furrow.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jul 26, 2010 3:47 pm

Out Of Character

danhem wrote:
Hello everyone. My apologies for the unannounced absence. I was in China on business for two weeks. I had internet access but apparently proboards sites cannot be accessed there (as well as many others). Once I get caught up on the new posts I'll chime in again (assuming Ulric is still alive [img]images/smiley/cheesy.png[/img].
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
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Location: Melbourne, Australia

Post by waysoftheearth » Mon Jul 26, 2010 11:01 pm

Out Of Character

waysoftheearth wrote:
Welcome back Danhem ;D

Never fear, Ulric lives on!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Jul 27, 2010 10:08 pm

Out Of Character

verhaden wrote:
I can live with "dapper" so long as snorks don't try to hang me for being Simon the Humble [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jul 28, 2010 6:56 pm

Out Of Character

danhem wrote:
So just to clarify, the gems and other items need to be appraised before they will be worth xp but do not need to be sold for coins, correct?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

Posts: 16936
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Jul 28, 2010 10:29 pm

Out Of Character

waysoftheearth wrote:
danhem wrote:So just to clarify, the gems and other items need to be appraised before they will be worth xp but do not need to be sold for coins, correct?
I will give XP as soon as you declare who owns what.

The only reason I suggested an appraisal is so that you (as players) have some better information available as you divide to spoils. If you want to create 10 even shares, for example, it may be made easier if you know how valuable various things are.

There is no urgent need to sell things for coin, other than to have ready coin at your disposal.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
Help Get DD5 Done! https://buymeacoffee.com/wote

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