Post
by waysoftheearth » Sat Jul 24, 2010 6:17 pm
eris wrote:
Gentlemen, let's move this into the closer of The Jolly Noose or the Plow and Furrow. I'm guessing that is The Jolly Noose.
We, not only need to divide the treasure, but also discuss how we are going to convert, secure and use it.
1. Does this town have a bank or secure storehouse?
2. Armor, weapons and magic shops?
3. Henchmen?
4. Payoffs to the powers that be, here in Ket? And just *who* are they?
5. Allies...we could use allies here in Ket!
We also need information which will probably cost money to obtain. One thing we do know is that our 'One Eyed Jack' story has already gotten to town and seeing as we *only* told our two employees that story...then they have turned already...and that the Snorks were behind the blockade on the road. Do the merchant's guild know what, at least, some of the Snorks are up to?
What, are we going to do about this? If we can't make Ket a safe base of operations for our explorations (and looting) then we're going to eventually end up hanging from a gibbet in the square, having our throats cut in our sleep, or simply being ambushed and overwhelmed by the Snork's minions.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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