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				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Thu Jul 02, 2015 12:41 pm
				by mushgnome
				"I could try smashing open the chest with my hammer," suggests Urist (foolishly not considering the noise this would make).
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Fri Jul 03, 2015 4:17 am
				by okruse
				Phadian looks at Urist and sighs.  "That will make quite a bit of noise.  It looks quite heavy.  I think it will be safely here when we return after killing the remaining orcs."
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Sat Jul 04, 2015 8:14 pm
				by okruse
				Phadian casts cure light wounds on Rhegear.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Sat Jul 04, 2015 10:12 pm
				by mushgnome
				mgtremaine wrote:Urist enters first and by the dim light can make out the following. A stone cut chamber 60 feet deep, 30 feet wide, and worked stone ceiling 15 feet above your head. The far side of the room is dominated by a stone statue that resembles a dragon, yet it has ruined by age and violence. Closer still there are 8 stone pews on each side of the room and font just to your left as you enter. 
Urist lowers his hammer and turns his attention to the dragon statue. With his knowledge of stone craft, he might be able to guess a thing or two about its origin and material. Maybe it has big gems for eyes or similar?
 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Thu Jul 09, 2015 10:34 pm
				by mgtremaine
				The party silently looks at the stone chest. Phadian notices that Rhegaer looks a bit more grim and pale then normal, though of course he does not complain. So the good Cleric works his healing magic.
mgt's roll comes to 6 [6 on 1d6] - Rhegaer is at full health.
Urist casts his eyes about the chamber and walks over to the ruined Dragon Idol.. He thinks "it's a pity that time and foul hands have marred this work. Clearly he is a fine example of Dwarven stonework, it must have been crafted at the time that Prince Sangor of Cantril founded this keep. It is old and masterfully solid, despite what has been done to the outside of it. The bones of the stones speaks to the Dwarf." Alas there are no hidden gems nor other treasure upon it.
Phadian also tends his own wounds.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon Jul 13, 2015 1:40 am
				by mushgnome
				Urist shares his discovery with the others. He concludes: "So, whoever built this place really had a thing for dragons. Did we find any other exits?"
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon Jul 13, 2015 5:01 am
				by okruse
				Phadian looks thoughtful.  "Seems like there should be more to this place."  Looks around for another exit to the room besides the one the group entered.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon Jul 13, 2015 1:54 pm
				by ehiker133
				Rhegaer thanks Phadian for the magical healing he receives and begins looking around the room. Noting that nobody else has examined the stone chest yet, Rhegaer will do so.  If it is locked, he checks the leader for a key.
Any way we could get a quick mud map of where we are? I don't mind the slower pace of the game, but it really makes it difficult to keep track of where we've been and where we can go.  Anyone have any suggestions for handling that?
 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon Jul 13, 2015 3:56 pm
				by merias
				Alrik examines the font and under/around the pews for any sign of compartments or anything unusual.
			 
			
					
				Re: 10 - Tor-Xonor the Upper Ruins
				Posted: Mon Jul 13, 2015 8:34 pm
				by mgtremaine
				-   Code:
-      #################                    
     #       \                            
     #   4   # #######                    
     #       # #                          
 ############# #                          
 #           # #                          
 #           # #                          
 #     3     # #                          
 #           / #                          
 #           # #                          
 ############# #                          
             #2#                          
             #_#                          
             # #                       # #
             # ######################### #
             #                           #
             #                           #
             #                           #
             #             1             #
             #                           #
             #                           #
             ##############==#############
                           ==             
1 - Storeroom with stairs south leading up
2 - Orcish Barricade 
3 - Wine Celler
4 - Ruined Chapel - Orcish Leaders