Post
by waysoftheearth » Tue Aug 24, 2010 11:46 am
waysoftheearth wrote:
Michele and Victor unleash the high torsion missiles of their weapons with a dramatic kick as Padrig and Anwyn bend their short bows and let fly a pair of arrows that rip across the dark air.
Michele's (1d20=19) bolt flies flat and true -- he could hardly miss the gigantic monster -- and (4dd=2,3,3,3) buries itself in the trunk for 4 hit points. But Victor's bolt (1d20=10) misses in the semi-dark, dashing through the leafy creepers about the monster's great shoulders and head without hitting anything solid. "Thuul's Hole!" he swears at his miss, and spits. Padrid and Anwyn's missiles (1d20=17,6) drill into the beasts right shoulder (1dd=2) for 1 hit point, and the other vanishes into the snarl of woods behind.
With this the monstrosity is provoked and charges out of the trees directly toward Dieter! The thing is BIG. Initiative is rolled (Dieter 1d6=6+1, Foe 1d6=6) "Eschapper!" snaps Dieter as he makes to spring not away from, but toward the towering foe, sword in hand. Hell's Teeth the Man is bold! But to the great surpise of all (including himself) Dieter launches mightily past the monster's enormous swinging arm and into the black night, punching through the shabby canopy above with a chill rush of air, and hurtling beyond sight... and then the monstrous fist thunders into the spot where he had just been, smashing a half foot deep crater into the wet earth.
Almost knocked prone by this tremor, Gustave finds himself kneeling at the fire and hastily extracting one of the few sticks that is not wholly consumed, diminishing the little blaze by a third in doing so. But at least the little branch flares and cackles as he whips it around in the frigid air so it burns between himself and the indescribable swamp terror.
Meanwhile, Caine, Fix and Boris all back off to avoid attracting attention to themselves, while Flewellen hastens to pull a flask of lantern oil form his pack and comes bounding back to the campfire, unstops it and sets it to the small tongues of flame until the oily neck and lip of the flask itself are ingnited.
"Stay clear!" commands Ulric's voice as bolts and arrows fly by him and the tumult of melee escalates. Then his syllables turn to an awful rasping hiss that no Man should speak, and his eyes a copperfire glow as he casts his fingers wide before him and ignites the wintery air with hot blast of sorcerous green-yellow fire that seethes around the giant monster and creates a vast and foul smelling steam, which is mostly blasted back past the target. (1dd=3+1) causing 2 hit points of damage.
...and Dieter drops through the canopy and blast of odourous steam like a stone but lands marvelously soundly upon his feet in the woods right behind the monster. He is completely unharmed by his amazingly 30ft drop out of the chilly night sky (but what a view of Ulric's fire it briefly was)!
The thing, now wreathed in a coat of rising steam, turns low and purposefully toward Ulric and gives such a violent roar that the earth seems to tremor and the little flames of Gustave and Flewellen are nearly extiguished by the excruciatingly pungent rush of air.
Mads and Olaf, standing by with weapons ready, glance at one another nervously...
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Gentlemen, your intentions please...
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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