Page 11 of 18
(027) Some Country Air
Posted: Tue Sep 13, 2011 10:54 pm
by waysoftheearth
waysoftheearth wrote:
ehiker133 wrote:color=Red)(Still not sure how the whole Desmond/Mondes interaction is supposed to work...)
(/color)(/quote)
Desmond can act perfectly normally unless he and
Mondes are directly opposed.
(027) Some Country Air
Posted: Wed Sep 14, 2011 2:11 am
by waysoftheearth
danhem wrote:
Edited action:
Ulric holds his position and waits to see if the additional set of warg riders crosses the stream. If they do, he will unleash the Somnolence yet again centered on the middle rider. If not he will hold his spell.
While he is waiting to see what they do, Ulric waves his arms, chants in strange, demonic tongues and gestures toward the party of riders.
(027) Some Country Air
Posted: Thu Sep 15, 2011 10:09 am
by waysoftheearth
waysoftheearth wrote:
Wibert fires Padrig's shortbow at second party of Warg riders (1d20! Again!) while Ulric feigns the summoning of an awful magic... Wibert's arrow (2dd=5,3) punches the leading Hobgoblin through the neck, and he tumbles lifeless from the saddle.
In the greater melee initiative is rolled (1d6; Gustave=1, Victor=5, Koch=6, Olaf=6, Dieter=6, Wargs=3).
Victor, Koch, Olaf and Dieter fall upon the outnumbered Wargs (5d20=18,12,14,13,11) raising hammer, axe and sword repeatedly. The Men are possessed of a keen rage and all four make bloody contact with the rattled enemy (Victor 1dd=2, Koch 1dd=3, Olaf 2dd=2,5, Dieter 2dd=2,2) and bloody wounds of 2, 3, 7 and 6 hit points are dealt amid the hacking, crunching, slashing weapons. Victor wounds the same Warg a second tim with his hand axe, but still the wiry animal is not slain. Koch and Olaf both hack into the greatest of the Wargs, but it is not felled, and neither is its lieutenant, despite suffering a mighty strike from Dieter.
Meanwhile, Pelenwin pulls himself to his feet as the Wargs retaliate against (1=Gustave, 2=Victor, 3=Koch, 4=Olaf, 5=Dieter, 6=Pelenwin; 3d6=1,2,6). (3d20=9,13,16) Gustave scarcely manages to avoid the huge snapping fangs that pursue him, but Victor is not so quick, and is dragged down by the savage Warg for (2dd=1,5) 5 hit points! He is sorely wounded. And poor Pelenwin has barely recovered his footing when he is bowled over again and then mauled for (2dd=5,6) 6 hit points and incapacitated!
Gustave at last sees his opportunity (1d20=18) and lunges behind his sword (2dd=4,6) piercing the largest monster for 7 hit points, puncturing its black heart!
Meanwhile Desmond and Highbough move in to dispatch the startled Hobgoblins who are recovering their wits (2d20=13,2). Desmond puts Mads' axe to good work (2dd=5,4) dealing 5 hit points, but the blow isn't fatal, while Highbough's target scampers out of reach before he can attack safely.
(027) Some Country Air
Posted: Thu Sep 15, 2011 10:12 am
by waysoftheearth
waysoftheearth wrote:
Three wounded Wargs, and three disoriented (one wounded) Hobgoblins are now withdrawing as hastily as they can from the fray.
On the opposite bank of the stream, the second party of riders see that only slaughter and evil magic await them, and turn to flee!
Pelenwin is incapacitated.
(027) Some Country Air
Posted: Thu Sep 15, 2011 10:12 am
by waysoftheearth
waysoftheearth wrote:
What now, gentlemen?
(027) Some Country Air
Posted: Thu Sep 15, 2011 12:21 pm
by waysoftheearth
tonneau wrote:
Gustave does his best to remain standing while he allows the remnants of the foe to leave. He considers briefly lobbing a rock their way but decides the energy is better devoted to staying alive a bit longer.
(027) Some Country Air
Posted: Thu Sep 15, 2011 2:40 pm
by waysoftheearth
mushgnome wrote:
Highbough will attempt to finish off a wounded or disoriented enemy, if he can do so without joining the thickest melee.
(027) Some Country Air
Posted: Fri Sep 16, 2011 3:45 am
by waysoftheearth
danhem wrote:
Ulric launches a sling stone against the fleeing riders on the opposite side of the stream to make sure that they keep going.
(027) Some Country Air
Posted: Fri Sep 16, 2011 12:10 pm
by waysoftheearth
heartless wrote:
"Man we kicked butt!", stats Wibert. "Let us finish off those not dead yet, while our luck holds. Then we need to get out of here and find a place to hide and heal and then escape this place."
After all the golbins and wargs are dead, Wibert will search for food they may have been carrying and retrieve his arrows.
(027) Some Country Air
Posted: Fri Sep 16, 2011 9:20 pm
by waysoftheearth
eris wrote:
waysoftheearth wrote:Three wounded Wargs, and three disoriented (one wounded) Hobgoblins are now withdrawing as hastily as they can from the fray.
On the opposite bank of the stream, the second party of riders see that only slaughter and evil magic await them, and turn to flee!
Pelenwin is incapacitated.
As soon as it looks like he is safe from immediate attack Olaf will try to revive Pelenwin, then he'll see to his own wounds.