Post
by waysoftheearth » Thu Jan 13, 2011 2:13 pm
Professor P wrote:
.~-= Koch (the hale) =-~.
Biology : Man
Alignment : Neutral
Class & Levels : Fighter 1
Experience Points : 0
XP Bonus : 7%
Hit Dice : 1d6+1 (+5 from CON)
Hit Points : 11
Armour Class : 4 (Hide+Helmet+Shield, wooden)
Saving Throw : 17
Story
Born the son of a tailor, Koch always knew he was destined for a more exciting life than stitching tunics all day. When goblins raided his town, he joined the militia and helped combat and defeat the incoming forces. He earned the nickname 'the hale' for his everlasting vigor and energy in combating goblins through the night and chasing down and slaying the final fleeing group. Since this battle, Koch's followed his adventurous heart hoping to gain some fame and fortune.
Abilities
STR : 13 (--) (4 in 6)
INT : 08 (--) (2 in 6)
WIS : 11 (--) (3 in 6)
DEX : 10 (--) (3 in 6)
CON : 16 (+1) (5 in 6)
CHA : 10 (--) (3 in 6)
Gear
Boon: a large pair of exquisitely made steel and etched silver tailor's shears. Not only are these scissors sharp enough to cut leather with minimal effort, they can also -- with a single jerk in the right direction -- be decoupled from one another, wherein each blade will perform as perfectly balanced dagger. They come complete with a supple leather holster on a matching belt.
Clothing
Backpack
Waterskin
Victuals (1 week)
Bedroll
Crowbar
Iron spikes, 12
Pouch, belt - holds sewing needles and thread
Pouch, belt - holds 5 sling bullets
Rope, hemp, 60ft
Sack (empty)
Spade
Tinderbox
Torches, 6
Winter blanket
Spear (2dd)
Sling (1dd)
Hammer (1dd)
Hide (medium hide)
Helmet
Shield, wooden
Wealth
0 gp
1 sp
3 cp