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(025) Return to the Ogres' Dungeon
Posted: Sun Jun 05, 2011 12:13 pm
by waysoftheearth
ehiker133 wrote:
Desmond's curiosity allows him to get to the bottom step of the dais, in order to more closely examine the nearest statue, but his fear of the last "L" shaped room doesn't let him get any further.
(025) Return to the Ogres' Dungeon
Posted: Sun Jun 05, 2011 1:43 pm
by waysoftheearth
verhaden wrote:
Mads the Fair
Mads tries to see if there's anything written or carved into the walls near the statues.
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 1:08 am
by waysoftheearth
mushgnome wrote:
Highbough looks up and studies the ceiling for any markings, openings, cracks, or lurking creatures!
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 3:06 am
by waysoftheearth
coffee wrote:
"Screw it!" Dieter says, striding forth. He goes down the stairs straight ahead (to the right as you look at the map). His sword is drawn.
Does anything attack him?
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 9:59 am
by waysoftheearth
waysoftheearth wrote:
verhaden wrote:Mads tries to see if there's anything written or carved into the walls near the statues.
The walls appear old and fraught with cracks and fractures. There a pattern is carved in relief around the entire perimeter of the room at approximately chest height to the statues. It is a rather simple cross-hatched pattern, and seems likely to be decorative in nature.
While looking at this it occurs to
Mads that the forms depicted in statue are not entirely human. Their arms are too long, their hands too big and taloned, and their faces are flat with huge long noses, great pointy chins and grim-set mouths with small fangs. Their eyes are tiny and almost lost under strange conical helms with jutting nose guards, and their bulky chests seems armoured in some kind of scaled mail -- all carved roughly from the rock. None of them are armed but and none appear too friendly either...
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 10:02 am
by waysoftheearth
waysoftheearth wrote:
mushgnome wrote:Highbough looks up and studies the ceiling for any markings, openings, cracks, or lurking creatures!
The ceiling is a pitched affair, with several thick timber beams forming a lattice of support structures and something of a false ceiling parallel to, and some 15ft off the floor. These are thick with dust and cobwebs, but
Highbough does not spot any enemy lurking above...
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 10:25 am
by waysoftheearth
waysoftheearth wrote:
coffee wrote:"Screw it!" Dieter says, striding forth. He goes down the stairs straight ahead (to the right as you look at the map). His sword is drawn.
Does anything attack him?
Dieter marches fearlessly off to his left (as he leaves the stair) while the others on the dais hold their breath. Three strides down the steps. Four, five, six strides into the room, and there is a certain tension but and no hidden foe leaps out to attack...
(1d6)
...seven, eight strides and
Dieter is almost half way to the door arch when out of nowhere there comes an eerie heat into the room! Suddenly it is fierce so that all present must squint to shield their eyes, and then there is a great lurch of vertigo and an accompanying
whhhhump! and the heat is instantly gone, leaving only a cloud of char and burning embers and smoke enveloping the perimeter of the room.
(1d6=3) The wary company are hardly surprised when the statues seems to collapse out of the room revealing steaming hot alcoves that momentarily glow with red heat -- but (1d6=5) the grotesque, steaming figures that come staggering in from the carnal fires seem momentarily bewildered. The tongues of flame in the alcoves and upon their flesh burn quickly down to nothing but a hissing and smouldering, but it scarcely seems to have harmed them...
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 12:29 pm
by waysoftheearth
tonneau wrote:
Gustave shields his eyes from the wave of heat and dust then, chosing quickly to disregard for the moment the question of just what new enemy stands now before him freshly vommited forth from a seemingly sturdy rock wall, seizes upon the foes momentary confusion and charges at the nearest creature, blade glinting in the lantern light.
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 2:25 pm
by waysoftheearth
danhem wrote:
Ulric quickly sheathes his sword and extract his sling. He looks about for some stones to cast against their new foes while also trying to get a count of the number facing them.
OOC: How many creatures have appeared? Where are they? Where is Dieter exactly?
(025) Return to the Ogres' Dungeon
Posted: Mon Jun 06, 2011 2:37 pm
by waysoftheearth
mushgnome wrote:
Highbough looks for the best target and throws his spear if he has a clear shot!