Post
by waysoftheearth » Wed Jun 15, 2011 10:04 pm
Valandil wrote:
.~-= Percenier Veillantif=-~.
Biology : Man (Male)
Alignment : Neutral
Class & Levels : Fighter 1 (Marksmen)
Experience Points : 0
XP Bonus : 0%?
Hit Dice : 1d6+3
Hit Points : 8
Armour Class : AC is 6/6 (front/rear) (leather armour, shield on back)
Saving Throw : 16 (+2 fortitude saves)
Story
Born and raised in a city-state far away from these lands. Trying to avoid the dull and boring life of a common man, like his parents and brothers, he joined a mercenary guild, where he trained in the use of arms in general, but exceded with the crossbow. He was hired here and there within the city, but mostly for guarding duties. This taught him to be vigilant, but also made quite paranoid (low Wis FTW!).
Some time ago, they replaced the captain of the guard with the son of a local man of power. One day, while guarding on a watchtower, the new "captain" showed up for an inspection. It was raining, so Percenier had un-stringed his weapon, as every crossbowmen knows that water damages a pulled string. The young captain didn't knew a thing about weapon maintenace, but still said that Percenier was "not fullfilling his duties", and that he was "a step away from being a desertor". Even though he tried to explain the young noble about rain and strings, the captain said that he would be punished by whip. At that point, Percenier lost his mind (low wis again) and punched the overly-proud lad, knocking him unconscious (or worse). Without hesitation, he fled the city inmediatly, and travelled for weeks with only one goal in mind: get as far away from his homeland as he could. Now, broke and without any friends or relatives nearby, he's willing to take any job that coud earn him a meal, and if possible, a new start.
(His real name is not Percenier Veillantif ("Warrior-Piercer", "Little Vigilant"), he took this new name to avoid being found.)
Abilities
STR : 12 (--) (2 in 6)
INT : 11 (--) (2 in 6)
WIS : 7 (-1) (1 in 6)
DEX : 16 (+1) (4 in 6)
CON : 9 (--) (2 in 6)
CHA : 8 (--) (1 in 6)
Gear
Cap,4cp
Leather (light hide), 12sp
Shield, wooden, 9 sp
Crossbow, 33sp
Arrows or bolts, score, 8sp
Bolt case or quiver on belt, 2sp
Dagger, 2sp
Pick, 3sp
Masterfully crafted bejewelled dagger (stolen from Oscar)
Backpack (empty),
Rations, 1 week
Bedroll, 3sp
Sack (empty), 3cp
Torches, 6, 6cp
Waterskin
Coin purse
Wealth
1 sp
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]