You pushed on, tracking the perpetrators to the very edge of the Langlands. Just a mile back you saw a pair of smoldering pyres; plainsfolk sending their dead--and their enemies-- to the afterlife. A battle then, but over what?
It's now mid afternoon with the autumn season fading. A cool northerly wind pushes darkening clouds toward you and promises an early winter.
In the south and south-east lie the disquiet farmlands you have traversed. North are the undulating grassy realms of the Plainspeople. West is the brooding Nightwood, with all signs indicating your quarry have made toward that gloomy abode...
Wyrmspear boils all that down to the synopsis you've just read. Yes, I'm pointing you at the adventure locale for this play test but, ideally, all that could unfold more organically in an actual campaign.
What now?