Catweazle will happily surrender an iron spike for the comfort of knowing that the weasels will remain securely behind bars. Their presence brings back unwelcome memories of the Bishop Brannigan and those weasles ...
The lever is spiked, and you head north to the cockatrice room. There is 10' of corridor behind the secret door, which then opens into a 20x20 room (the extra is on the west side). The room is bare, only fouled with bird dung. You sense it might be a good hiding hole/rest spot in a pinch, as the entrance is secret
"Where to next? There's a noisy door to the west of us, with some creature in it, no doubt. If we head east, there's another door off the dwarf temple."
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]
"I see that you may be potential customers once you raise a little more money, so I would be happy to oblige. Do not go into the room just north of here - I keep a manticore in there to sick on anybody that may attack me. Nasty beast, but very effective. The stairs to the lower levels of the dungeon are in the North West corner. Not sure what else is around, nobody seems to bother me. I don't think there is anything a party of your size could not handle"