Some observations about the recent combat encounter:
. Nine rounds of combat were fought (following exchange of missiles),
. 19 days of real time elapsed,
. 14 casualties were sustained,
. two figures were incapacitated.
. Resolving multiple rounds at a time didn't appear to much affect players' orders.
. The players pressed the combat when they had an opportunity to pause after three rounds.
. Having the helmet/shield rules in play on both sides delayed the outcome.
. The players act like mini-heroes (attacking Thick-Neck while other normal targets were about).
. Randomising NPC attacks across the players--while the players are able to focus on one target--worked to the players' advantage.
It could have been useful to have a "default morale" for the players... will need to think more about that.
Comments welcome
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]