Waysoftheearth's V3 Demo Game
Hey, that's nothing to do with me--thank the dice!mistere29 wrote:| Oops, sorry Ratik, I didn't think to combine efforts, although at least Mangus has been damaging the other leeches. The DM has been kind to me, if my rolls hold out I can avenge Vergas! |
Yes indeed... sometime it's better to let those better equipped win the dayratikranger wrote:I wasn't going to throw my one and only weapon at the leeches. Better luck next time!
Yes Sirree! Check the Heroes in the Making thread for your new numbers shortly...ratikranger wrote:I wasn't going to throw my one and only weapon at the leeches. Better luck next time! Can you put me on the waiting list please?
Did you combine player damage vs the combine hitpoints of the cultists? It seems that ways because technically, the 6 damage roll could have been vs the guy with 2 hitpoints and the 3 damage roll could have been vs the 5 hitpoint guy.waysoftheearth wrote:Missile fire occurs immediately:
Pots 1d20=5 (+1 dexterity, +2 short range, +3 halfling, +2 surprise) hits AC 9, 1d6=6!
Arcus 1d20=11 (+1 dexterity, +1 all hurled missiles are at medium range, +2 surprise) hits AC 9, 1d6=3.
Sullivus 1d20=7 (+1 all hurled missiles are at medium range, +2 surprise) misses AC 9 (by 1 pip!), so Sullivus has undershot the target area.
The referee now dices for hit points: Zealots are 1+1 HD, and this particular pair have 2d6=4,1 so 7 hit points between them.
There's no need to dice to whether they drop their torches and flails; since they have been slain they will of course drop everything.
Yes.Idrahil wrote:Did you combine player damage vs the combine hitpoints of the cultists? It seems that ways because technically, the 6 damage roll could have been vs the guy with 2 hitpoints and the 3 damage roll could have been vs the 5 hitpoint guy.
I have never done this before! This makes sense in the realm of 1 minute rounds. Pots dealt out 6 damage over the course of 60 seconds.