Post
by mgtremaine » Sat Feb 08, 2014 1:12 am
In the TEOWS game the enemy NPC just lobbed the dreaded sleep spell. So what have taken from the description is the word "target" is key
##### Sleep
(affects: 1 or 4-14 creatures, duration: 3-18 turns, range: 24") Causes 4-14 normal-types, or 1-6 heroic-types with up to 3+1 hit dice, or 1 heroic-type with up to 4+1 hit dice to fall into a fitful slumber. The magic is indiscriminate and must affect the indicated number of creatures beginning with those nearest the target. The magic affects only creatures that normally sleep but no saving throw is allowed.
I'm going go with the die roll being based on the targets "classification" and then it progresses out from the target affecting the indicated number of creatures. But it can not affect a creature of greater "classification" then the target.
Example:
So in my game the target was 1st Level Fighter, which is not considered a normal type so we use the next classification which is 1d6. A 2 was rolled so the 2 fighters fell to the spell. That was lucky the whole party could have gone down.
Example 2:
1 Ogre and 10 goblins meet a Wizard who fires off Sleep. If he targets the Ogre he can put only the Ogre down, if he targets a Goblin he can put down 2d6+2 Goblins but the Ogre will not be affected.
My suggestion would be to change the 2nd tier from Heroic Type to "Non Normal Types" and leave the 3rd Tier Heroic Types.