Post
by waysoftheearth » Wed Aug 29, 2012 12:30 am
waysoftheearth wrote:
The company are shocked as Dishmab and Firas go down, and the fighting sorts attempt to enact a stategic withdrawal, splashing through the mist and cold water toward the stair. Mot the Magicien simply makes a beeline for the safety of the stair, where Tirandir holds an arrow on the string, ready to drop any foe that might think to flee the melee.
But the insidious lizard-men are not running for it; they rather liked the brutal crunching of Dishmab and Firas, and they squwark and snap and beat at the troubled company yet...
Dram takes another one down with his deadly sword, but Javas is too busy dodging trouble to do them any hurt in return. The enemy litterally swarm Mot as he tries to flee the melee, coming at him from every which way, but by some magic the magicien slips past it all unharmed! The rest of them, it seems, turn upon Vangelis, but he solidly fends off their attacks, and cracks one a blow to the noggin in return.
Meanwhile, Gaspard has grabbed a cudgel out of the water, but can't whack anything with it, and Spaz the guard dog tears into the dying kobold at Dram's feet with a growl.
All this while Tirandir looks here and there for a taget, but judiciously holds his fire. †delwynn follows Malaveque down the stair, and the pair of them arrive to see all this unfolding; Tirandir almost jumps out of his skin as they arrive behind him!
Mechanics:
6 of the 15 koblods have been slain or incapacitated (along with 2 of the PCs). Though they still outnumber the PCs, victory is not assured. Any of them could recieve a fatal blow at any moment, and thus their courage hangs by a thread...
The referee fristly determines their loyalty level (3d6=10, so these kobolds have ordinary loyalty and no moral adjustment), and then makes a morale check (2d6=8, an uncertain result, so they will hold their ground... for now).
Initiative is rolled (1d6; dram=5, spaz=1, javas=6, vangelis=2, gaspard will attack last after picking up a weapon, mot=2, kobolds=3).
Dram's attack (1d20=19) damage (1d6=4) slays a kobold.
Javas' attack (1d20=1) misses.
8 kobolds remain in the melee. Mot lost the initiative, so he is an available target. Tirandir withdrew last round, so he is not a target. 8 attacks are therefore targetted against (1=dram, 2=spaz, 3=javas, 4=vangelis, 5=gaspard, 6=mot; 8d6=3, 4, 4, 6, 6, 6, 6, 4). Javas attracts one attack, Vangelis three, and poor Mot is subjected to four attacks!
Attack rolls versus Javas (1d20=5), Vangelis (3d20=14, 3, 1), Mot (4d20=3, 3, 8, 10).
By some miracle Mot is not hit (1/2 HD monsters requiring a roll of 11+ to hit his AC 9). Javas dodges is way out of trouble, and Vangelis defends himself admirably (1/2 HD monsters needing a roll of 16+ to hit his AC4).
Mot's movement rate (12") is greater than the kobolds' rate (6") so he has broken away from the general melee to relative safety. Talk about running the gauntlet!
Vangelis, spaz and gaspard make their attack rolls (3d20=18, 11, 7).
Vangelis scores a hit. The referee rolls to determine the target's hit points (1d6=4, so the kobold has 2 hit points), and Vangelis rolls for damage (1d6=1) and causes 1 hit point, so the kobold is wounded. Spaz and Gaspard both miss.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]