Post
by waysoftheearth » Mon Nov 28, 2011 11:27 am
waysoftheearth wrote:
In the mouth of the mines Nat strikes a spark to the fuel, and a great gout of oily flames gush up as Arbenbard roars out something terrible in the Black Speech, the flames rising behind him.
Morale dice tumble for first two prongs of the Orcish invasion, which have each suffered great losses (1d6=3) and (1d6=1!). All that remain of the first ranks of Orcish soldiery cast aside their arms and flee in abject panic as the second rank of Orcs crush into the line. Their beaten brethren and camp looters create chaos among their own line and it is into this maelstrom of Orc flesh that the company drive home their desperate attacks.
Simultaneous attacks are rolled.
One dozen Orcs do attack (randomise targets; 1=Largo, 2=Balain, 3=Baraglin, 4=Dernfara, 5=Elindir, 6=Glorban, 7=Legandir, 8=Hallam, 9=Hrok, 10=Lomeluin, 11=Eremin, 12=Soval, 13=Sili, 14=Telthalion, 15=Sutherland, 16-20=mounts. 12d20=5, 4, 5, 20, 14, 12, 17, 15, 11, 11, 6, 6).
Dernfara (1d20=1), Soval=(1d20=3), Sutherland (1d20=1) and Elindir (2d20=14,4) fend off malign blows with skilful manoeuvres, but alas poor Glorban (2d20=17,14) is struck twice more for (2dd=6,3 and 6,4) 6 and 6 hit points and brutally cut down. Glorban is hacked apart!
Eremin (2d20=18,10) and Telthalion (1d20=15) also are unable to evade every spear thrust, and each suffer stabbing wounds for (2dd=1,5 and 3,5) 5 hit points apiece. Eremin is down to 1 hit point, but great woe! The life of Telthalion is ended upon an Orcish spear!
Two mounts (2d20=20,18) are hit (randomise which; 1=Rohemnet (Lomeluin's Rouncy), 2=Frosti, 3=Snod, 4=Tug (Sili's mules), 5=Ned (Soval's mule), 6=Gleowine (Eohild's Rouncy), 7=Deor (Dernfara's Courser), 8=Piglet (Eremin Sulk's Courser), 9=Ladybird (Baraglin Banks' mule), 10=Doloris the old Nag (Largo Harfoot's pony); 2d10=6,10). Alas, Gleowine and Doloris are struck for (2dd=1,3 and 4,3) 3 and 4 hit points, respectively. Eohild's rouncy Gleowine is struck dead by a ferocious mace blow to the skull.
It is a churning melee under the black curtain of night. The shouting, screaming, and clanging of arms upon shield and mail is deafening, and it is no surprise that Largo (1d20=4), Balain (1d20=1), Baraglin (1d20=3), Glorban (1d20=5), Hrok (1d20=3), Eremin (1d20=7) nor Elindir (1d20=8) can find any foe in the melee.
Dernfara (d20=15,12) however is in the eye of the storm, dashing at Orcs with both of his great swords (2dd=4,4 and 5,5) for 11 and 13 hit points slaying two of the fleeing monsters in quick succession. Legandir (1d20=14), Hallam=(1d20=15), Lomeluin=(1d20=18), Telthalion=(1d20=12), and Sutherland=(1d20=17) all likewise teach the enemy a lesson in respect, dealing (2dd=1,3 and 5,5 and 3,5 and 5,6 and 4,6) 5, 10, 6, 6 and 6 hit points respectively. Hallam and Sutherland have smitten enemy unto the earth, and Telthalion, grasping the spear thrust through him, spends his last strength to drive the shining blade of Lorien through the Orc's throat and neck and dies glaring at it fiercely.
The heroes Soval (1d20=15,8) and Sili (1d20=7,9) each deliver blows to unfortunate Orcs (2dd=6,1 and 4,1) for 9 and 7 hit points respectively, each destroying an enemy with crunching force.
The Orcs are in disarray! Less than a dozen stand fighting, and their courage dangles by a thread as they stumble and stagger upon the bodies of their fallen and a dozen of their fellows scatter and flee!
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]