The Fifth Adventure

Mushgnome's Hobbet-centric PBP

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Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Fri Jul 02, 2021 3:54 pm

Re: The Fifth Adventure

Dougal looks through the bone debris for anything of value.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2841
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Fri Jul 02, 2021 4:45 pm

Re: The Fifth Adventure

The bones are a mixed-up jumble of animal remains: some are just scattered around loose, while others form complete skeletons. They range in size from tiny rat bones to medium-sized bones resembling a dog or fox-like creature. None of the bones look like they come from Hobbets, or any other humanoid creature.

Suddenly, the bones begin to stir! Several of the more complete canine-shaped skeletons rise up from the pile and adopt a threatening, predatory posture. Our heroes have awakened 9 cave fennec skeletons!

OOC: Since the party was being cautious, there is no danger of surprise, and you are at the entrance of the room near the NE corridor, as opposed to being surrounded in the middle of the room. What do you do?
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2042
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Location: San Diego, Ca

Post by mgtremaine » Sat Jul 03, 2021 12:45 am

Re: The Fifth Adventure

"See piles of bones are never a good thing" Kiplyn has his trusty dagger at the ready.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Sat Jul 03, 2021 1:50 pm

Re: The Fifth Adventure

"Keep our backs to the exit! Don't get surrounded!" shouts Willie.

He takes his position, just inside the exit passage, and raises Chegs' Warhammer for skeleton-bashing!

If the party begins to be overwhelmed, he will attempt a fighting retreat back toward area 26.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 1067
Joined: Mon Jul 18, 2016 4:09 pm
Location: Gibsons, BC, Canada

Post by kipper » Sun Jul 04, 2021 2:09 pm

Re: The Fifth Adventure

Dame Simonetta stands beside Willie, ready to face the oncoming creatures.

Posts: 1029
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Post by coffee » Sun Jul 04, 2021 3:43 pm

Re: The Fifth Adventure

Wilbur readies his sword and joins the line. He's not sure if it's the right weapon for fighting skeletons, but it's what he has.

He is very conscious of the crowbar in his backpack, though, just in case.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

Posts: 2126
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Jul 06, 2021 1:58 pm

Re: The Fifth Adventure

Seeing the skeletons form, and knowing his sword has not worked well in the past, Dougal sheaths his short sword and retrieves his crowbar from his pack. Smashing bones with brute force is definitely better than chipping away at them with a sword edge...
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2841
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Tue Jul 06, 2021 4:09 pm

Re: The Fifth Adventure

Fennec Skeleton Battle Round 1

The cave fennec skeletons swarm our Heroes with alarming speed!

One of them sinks its teeth into Willie's calf, causing a minor injury.

Another leaps up and savages Wilbur in the side of the face, tearing his flesh down to the cheekbone!

Wilbur and Willie are flustered and fail to mount an effective counter-attack.

Kiplyn is right there to help, and with lightning reflexes, stabs his friends' attackers clean through their skulls, one-two, snicker-snack, reducing them to piles of bones.

Dame Simonetta decapitates one of the fennec skeletons with a mighty swing of her sword!

Dougal improvises with his crowbar and pulverizes one of the skeletons.

At the end of the round, 4 skeletons are destroyed, and 5 fight on with unwavering morale!

OOC: I'll allow 'crowbar as improvised club' because I love the Bruce Campbell-y mental image!
Skellies win initiative 6-2

Their attack rolls: 10, 11, 20, 11, 5, 15, 12, 11, 11
Willie is hit for 2hp dropping him to 4/10
Wilbur is hit for 6hp! dropping him to 6/12

Dame Simonetta: 5 miss, 12 hit for 6hp KILL
Dougal: 10 miss, 19 hit for 3hp KILL
Kiplyn: 13 hit for 3hp KILL, 15 hit for 4hp KILL
Wilbur: 8 miss, 6 miss
Willie: 4 miss (we've got to level you up so you get that second attack!)
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Jul 06, 2021 4:38 pm

Re: The Fifth Adventure

Kiplyn seems a little surprised at the first exchange and mumbles to himself "Don't get killed, don't get killed"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 1029
Joined: Tue Sep 17, 2013 12:12 pm

Post by coffee » Wed Jul 07, 2021 12:40 pm

Re: The Fifth Adventure

Wilbur drops his sword and pulls out his crowbar. If he can still attack, he will; otherwise, he'll fight defensively.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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