Character Generation and House Rules

Mushgnome's Hobbet-centric PBP

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Location: Just west of St. Louis

Post by ehiker133 » Thu Aug 19, 2021 7:06 pm

Re: Charcter Generation and House Rules

Love the vote of confidence here!!
mushgnome wrote:
Wed Aug 18, 2021 2:51 am
...You can interact with some NPC's and then the other PCs should be along shortly (if they survive).
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2842
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Location: Upper Miskatonic Valley

Post by mushgnome » Wed Oct 20, 2021 3:34 pm

Re: Charcter Generation and House Rules

Welcome aboard @scottenkainen! Here are your stat rolls. I rolled 6 potential characters for you, using the 3d6 in order technique. Choose your favorite 'set' of stats, and use it to build your character, using the house-rules in the first post of this thread.

S:10 I:7 W:8 Co:5 D:16 Ch:15 Gold:90
S:5 I:9 W:10 Co:14 D:7 Ch:8 Gold:100
S:11 I:10 W:15 Co:7 D:10 Ch:14 Gold:150
S:9 I:7 W:9 Co:5 D:9 Ch:17 Gold:80
S:15 I:7 W:8 Co:8 D:9 Ch:9 Gold:100
S:10 I:10 W:11 Co:6 D:12 Ch:11 Gold:80

Any questions?
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2842
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Post by mushgnome » Wed Oct 20, 2021 4:22 pm

Re: Charcter Generation and House Rules

As an experiment, I tweaked my Druid spell progression table, so they max out at 4/4/2 instead of 4/2/2.

Does anybody think giving 6th level Druids two extra 2nd level spells is game-breaking?

It puts a little more cure light wounds out there into the universe.

https://forum.immersiveink.com/viewtopic.php?f=47&t=829
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 103
Joined: Tue Oct 19, 2021 6:51 pm

Post by Scottenkainen » Thu Oct 21, 2021 2:23 am

Re: Charcter Generation and House Rules

I'll go with
S:10 I:7 W:8 Co:5 D:16 Ch:15 Gold:90

Beppo Filbriggle, fighting-apprentice thief will be ready to join soon...

Posts: 2126
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Location: Just west of St. Louis

Post by ehiker133 » Thu Oct 21, 2021 1:28 pm

Re: Charcter Generation and House Rules

mushgnome wrote:
Wed Oct 20, 2021 4:22 pm
As an experiment, I tweaked my Druid spell progression table, so they max out at 4/4/2 instead of 4/2/2.

Does anybody think giving 6th level Druids two extra 2nd level spells is game-breaking?

It puts a little more cure light wounds out there into the universe.

https://forum.immersiveink.com/viewtopic.php?f=47&t=829
I think this is a great idea, especially in a world devoid of any other magic-using classes.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2842
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Sun Oct 24, 2021 4:05 pm

Re: Charcter Generation and House Rules

Hi Scott,

I love Beppo! A fighting-apprentice would be a perfect addition to the party.

Unfortunately his low CON gives -1hp per HD, but the way we do hit points for multiclass, he gets to roll for each class and keep the better of the two results. So, that's something.

Thief hit dice 1d6-1 = 2hp
Fighting-Hobbet hit dice 1d6+2-1 = 6hp

Beppo has 6hp, not bad for a character with 5 Con!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 103
Joined: Tue Oct 19, 2021 6:51 pm

Post by Scottenkainen » Sun Oct 24, 2021 5:27 pm

Re: Charcter Generation and House Rules

Most generous. I would have been fine with 3...

I have not had time to pick out starting equipment, but will do so today!

Posts: 2842
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Mon Oct 25, 2021 2:02 am

Re: Charcter Generation and House Rules

Let me know when you are ready for me to review that equipment list.

Beppo's family heirloom is a pouch of 7 silver sling stones and the folkloric knowledge of their effectiveness vs. werewolves and other enchanted creatures that are immune to normal weapons.

Beppo's adventures will begin on the road to Hornpipe. Stay tuned for your cue to enter the game. You might ask: Why is Beppo going to Hornpipe? ADVENTURE!

In the last few weeks, rumors are buzzing within the Apprentice community, about a secret hobbet-only Adventure Club operating out of the human village of Hornpipe. There's no denying that the local economy is flooded with silver and gold coins of untraceable origin, but details are hard to come by. For some reason, hobbets get very quiet whenever Beppo mentions the phrase Adventure Club. All of his questions get shut down.

Then one day, he has an interesting encounter at his local pub: he overhears a toothless hobbet mention the word Hornpipe. Beppo buys the stranger a drink. He introduces himself as Douglas and confirms that, indeed, he has just returned home from Hornpipe, to get his teeth fixed. His speech is difficult to understand, his mouth is so bruised and battered. He won't answer any questions what happened to his face; Beppo can only imagine. After Douglas gets a little tipsy, he whispers, "Can I tell you a seecwet? HWhen you gep da Hornbibe, ask for 'Johnnycakessssshpppsss.'"

Just then, a wild-eyed woman with no eyebrows rushes in from the cold and glares wordlessly at Douglas. He rises from the table. He says (toothless lisping omitted for readability): "Fiona is here! It was nice to meet you. I've got to run; it's my turn at the dentist. Remember: Johnnycakes. Bye!"

Beppo is left wonder, what's up with 'johnnycakes'? As far as he knows, it refers to a regional food, a cornmeal griddle cake. Or could it be the name of a person? Perhaps some criminal mastermind of the Adventure Club organization, Don Johnnycakes?

Stay tuned for the Adventures of Beppo, next time on Hobbet Heroes!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 103
Joined: Tue Oct 19, 2021 6:51 pm

Post by Scottenkainen » Mon Oct 25, 2021 4:24 am

Re: Charcter Generation and House Rules

I hope you spotted my character record in the appropriate folder by now, with all the equipment listed. I'll add the silver sling stones to it (good thing I have a sling!).

Posts: 2126
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Oct 25, 2021 1:42 pm

Re: Charcter Generation and House Rules

Family Heirloom??

Is this like WOTE's Boons?

Did we all get one of these??
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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