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Character Generation and House Rules

Posted: Thu Aug 30, 2018 3:33 am
by mushgnome
Our rule set is Delving Deeper, whichever is the most recent version. As of this date we are using the v5 Gamma rules:
http://download.immersiveink.com/DDRefR ... 180723.pdf

All PCs belong to the Hobbet race. Dwarves and Elves are known to exist, but they are very rare, and none of you have ever met one. Humans are plentiful, but too big to explore the Caverns.

Permitted classes are druid, fighting-hobbet, and thief.

Druids and fighting-hobbets may advance to 4th level if multi-classed, or 6th level if single-classed. Thieves have no level limit.

All multi-class combinations are permitted (druid/fighter, druid/thief, fighter/thief, or druid/fighter/thief). Experience is always divided equally between classes, even once the character has reached the level limit.

Druid spells and special abilities are detailed here: http://forum.immersiveink.com/viewtopic.php?f=47&t=829

Plant-related druid spells and special abilities also work on fungi.

Hobbets may always choose to be Lawful in alignment (even druids or thieves). Chaotic PCs are discouraged in this campaign.

'Second Breakfast' rule: Hobbets are quick natural healers. Their metabolisms can convert food into healing, up to 24 hit points per day! Once per hour, a Hobbet can rest 10 minutes and eat a full meal, to regain 1 lost hit point. (DM's note: This rule is intended to make up for the scarcity of clerical healing in this campaign.)

As an experimental house rule: Characters have a stat called Mythos that measures their attunement to the occult and supernatural. All PCs start the game with a Mythos score of 0. Mythos can be increased by investigating the occult (for example reading the Necronomicon or summoning Cthulhu) or decreased by thwarting or suppressing the occult (for example destroying the Necronomicon or banishing Cthulhu). If a PC's Mythos ever reaches 6, they are removed from play and become an NPC cultist under the DM's control.

Equipment lists can be found on pages 17 and 46 of Delving Deeper Heroes and Magic v5 Gamma: http://download.immersiveink.com/DDRefR ... 180723.pdf

Thieves' Tools cost 30gp and have negligible encumbrance. The exact benefit of Thieves' Tools is left to the DM's discretion.

Slings cost 1gp and weigh 1lb (per Delving Deeper v4). There is no cost or encumbrance burden for ammunition; it is assumed that hobbets fill their pockets with sling-stones as they travel.

Horses, mules, war pigs, or any other animal larger than a hobbet will be completely useless in the tight confines of the Caverns.

A main-gauche is a parrying dagger that costs 10gp, can't be thrown, and grants the AC bonus of a shield.

Hobbets move at the same rate as men.

If forced to fight blind or in complete darkness, Hobbets suffer a -4 penalty to attack rolls, AC, and saving throws.

Natural healing is at the rate of 1hp per hour of restful sleep, or a rest turn plus a day's rations in the dungeon, or a normal meal safe in town.

OBSOLETE HOUSE RULES (for archival purposes):

As of 2021, the armor house rule below is obsolete. Fighting-Hobbets can now wear any armor they like, using the rules-as-written.

Armored fighting-hobbets may strip to their gambeson (padded undergarment) and carry the metal plates or chainmail in a large sack. The gambeson is equivalent to leather armor and is far preferable to metal armor for situations such as swimming or squeezing through a tight passageway. This house rule allows multiclass characters to easily transition to light armor when they want to use their druid or thief abilities. It takes (x?) turns to remove plate armor, or (y?) turns to remove chain.

Re: Charcter Generation

Posted: Thu Aug 30, 2018 3:34 am
by mushgnome
STAT ROLLS

waysoftheearth
S:8 I:10 W:13 Co:8 D:11 Ch:10 Gold:60
S:9 I:9 W:8 Co:7 D:14 Ch:6 Gold:130
S:13 I:9 W:4 Co:13 D:10 Ch:13 Gold:100
S:10 I:10 W:14 Co:8 D:9 Ch:10 Gold:160
S:12 I:10 W:14 Co:7 D:5 Ch:5 Gold:150
S:11 I:9 W:10 Co:14 D:11 Ch:12 Gold:80


acodispo
S:9 I:10 W:10 Co:7 D:7 Ch:13 Gold:80
S:13 I:7 W:11 Co:16 D:16 Ch:9 Gold:80
S:10 I:12 W:10 Co:8 D:5 Ch:6 Gold:110
S:10 I:12 W:17 Co:8 D:5 Ch:13 Gold:120
S:15 I:13 W:12 Co:16 D:15 Ch:10 Gold:110
S:9 I:10 W:12 Co:13 D:8 Ch:14 Gold:150


Tonneau
S:9 I:6 W:10 Co:9 D:14 Ch:15 Gold:100
S:15 I:14 W:9 Co:5 D:11 Ch:8 Gold:130
S:9 I:13 W:7 Co:13 D:10 Ch:11 Gold:120
S:12 I:10 W:12 Co:12 D:14 Ch:10 Gold:100
S:10 I:16 W:13 Co:13 D:10 Ch:6 Gold:60
S:6 I:10 W:12 Co:12 D:12 Ch:10 Gold:130


Ebon Hearted Soul
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:80
S:8 I:9 W:16 Co:10 D:9 Ch:12 Gold:90
S:8 I:12 W:10 Co:10 D:13 Ch:12 Gold:130
S:12 I:11 W:11 Co:7 D:14 Ch:12 Gold:100
S:8 I:13 W:9 Co:13 D:7 Ch:11 Gold:70
S:15 I:13 W:12 Co:3 D:10 Ch:4 Gold:120


ehiker133
S:13 I:9 W:5 Co:12 D:11 Ch:13 Gold:120
S:9 I:16 W:12 Co:6 D:12 Ch:13 Gold:110
S:4 I:8 W:9 Co:7 D:11 Ch:11 Gold:110
S:9 I:8 W:14 Co:13 D:10 Ch:14 Gold:100
S:7 I:11 W:12 Co:10 D:9 Ch:5 Gold:60
S:11 I:11 W:11 Co:10 D:10 Ch:12 Gold:150

Re: Charcter Generation

Posted: Thu Aug 30, 2018 5:01 am
by Tonneau
...and claims the first Hobbet Druid.

Potty the Mycologist

A peculiar fellow, even for a Hobbet. While not without his smarts, his obsession with mushrooms - and occasional digressions into other fungi - means that he is more likely to wax lyrical on the elegance of the gills on a Bleeding Tooth than offer up any useful nuggets of wisdom to those who care to put up with his company.

S:10 I:16 W:13 Co:13 D:10 Ch:6 Gold:60

Re: Charcter Generation

Posted: Thu Aug 30, 2018 12:49 pm
by waysoftheearth
Tet Baulrawer

Fightin-Hobbet. Enormously fat and heavy.

S:13 I:9 W:4 Co:13 D:10 Ch:13 Gold:100

Re: Charcter Generation

Posted: Thu Aug 30, 2018 3:18 pm
by acodispo
Wilibald "Willie" Whitfoot
Lawful Fighter/Thief

Though he'd much rather be bounding about the countryside or indulging in one of his favourite pursuits (spelunking!), young Willie is determined to make something of himself, so he's taken on the title of Burglar-at-Large & is (discreetly) seeking out adventure. He's uncommonly healthy, strong, & motivated!

S: 15 I: 13 W: 12 Co: 16 D: 15 Ch: 10
Gold: 110

----

mushgnome, you've alluded to combo druid/fighter/thief characters in the intro, so I'm taking the liberty of assuming a fighter/thief will be allowed.

Re: Charcter Generation and House Rules

Posted: Thu Aug 30, 2018 11:58 pm
by mushgnome
Great job so far! Please outfit your characters with equipment from the Delving Deeper rules.

I've updated the first post in the thread with a bunch of house rules. Keeping them all in one place for the benefit of easy future reference.

@acodispo: fighter/thief is fine by me. Hobbets may freely multiclass without restriction.

Re: Charcter Generation

Posted: Fri Aug 31, 2018 12:06 am
by Ebon Hearted Soul
mushgnome wrote:STAT ROLLS

Ebon Hearted Soul
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:8
S:8 I:9 W:16 Co:10 D:9 Ch:12 Gold:9
S:8 I:12 W:10 Co:10 D:13 Ch:12 Gold:13
S:12 I:11 W:11 Co:7 D:14 Ch:12 Gold:10
S:8 I:13 W:9 Co:13 D:7 Ch:11 Gold:7
S:15 I:13 W:12 Co:3 D:10 Ch:4 Gold:12


ehiker133
S:13 I:9 W:5 Co:12 D:11 Ch:13 Gold:12
S:9 I:16 W:12 Co:6 D:12 Ch:13 Gold:11
S:4 I:8 W:9 Co:7 D:11 Ch:11 Gold:11
S:9 I:8 W:14 Co:13 D:10 Ch:14 Gold:10
S:7 I:11 W:12 Co:10 D:9 Ch:5 Gold:6
S:11 I:11 W:11 Co:10 D:10 Ch:12 Gold:15
a quick question before I & ehiker make our characters are our Gold meant to be so low or did you forget to add the zero at the end of the sums?

Re: Charcter Generation

Posted: Fri Aug 31, 2018 12:14 am
by mushgnome
Ebon Hearted Soul wrote:
a quick question before I & ehiker make our characters are our Gold meant to be so low or did you forget to add the zero at the end of the sums?
Good catch! That was a typo in the spreadsheet formula, and when I fixed it, I didn't copy it down enough rows. :)

Re: Charcter Generation

Posted: Fri Aug 31, 2018 3:57 am
by Ebon Hearted Soul
mushgnome wrote:STAT ROLLS

Ebon Hearted Soul
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:80
S:8 I:9 W:16 Co:10 D:9 Ch:12 Gold:90
S:8 I:12 W:10 Co:10 D:13 Ch:12 Gold:130
S:12 I:11 W:11 Co:7 D:14 Ch:12 Gold:100
S:8 I:13 W:9 Co:13 D:7 Ch:11 Gold:70
S:15 I:13 W:12 Co:3 D:10 Ch:4 Gold:120
I picked :
Warrec "Chegs" Chegwidden
Fighting-Hobbet
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:2 Copper: 45
Backpack (2x Lg. Sacks, torches, rope 50', rations, 3x oil flasks, wineskin w/ cider, tinderbox, wetstone & 5x chalk), waterskin w/ water, wooden cross, 3x daggers, war-hammer, sling, Hooded Cloak, leather armor & shield.

Warrec is a proud defender of his folk, though he isn't war-hungry he was forced to take up his hammer to serve his folk. He loves to brew cider when he has time, using a recipe passed down through his family for generations. He often has an apple or pear that heal snack on with some cheese. He often has a wry smile on his face that is rarely mirrored in his eyes.

Re: Charcter Generation and House Rules

Posted: Fri Aug 31, 2018 12:12 pm
by waysoftheearth
mushgnome wrote:Please outfit your characters with equipment from the Delving Deeper rules.
Are you okay with the Additional Equipment list? (p45 of DD5 book 1 gamma)